gameform

3D Game Comparison - Game vs. game. No hype; just facts.™

Revision as of 06:00, 21 September 2007 by Eep² (t|c)
Jump to: navigation, search

Contents

General

Game
Website
Year

Genre


Publisher


Developer


Engine

Name
Type

polygon
voxel
NURBS

Optimization

level of detail (LOD)
occlusion culling
portal rendering

Physics

Character

Character Actions/moves

Environment

Effects

breath

acid
cold
fire
poison

dust

impact

gas

tanks

shards

glass
leaves
wood

smoke

explosions
fire
gunshots

steam

manholes
fire
water

water

bubbles
current
drops
ripples
splash
waves

weather

Interaction

break

burn

buttons

close openable objects

drop pickupable objects same as inventory


inventory

open


containers

doors
pick locks

pick up dropable objects

pull pickupable objects

push pullupable objects

ride moving objects


animals
elevators/lifts
escalator
moving objects
vehicles

shoot

throw pickupable objects

turn on/off


lights
machines

Other

Weapons

guns

explosives

swords

Other

Inventory

design
objects: store combine use
objects

pickups

sprites (2D) 3D

automatic (move over) manual (select/grab)

Other

Personal tools