TEXTUREASSIGN PROGRAMMATION

TEXTUREASSIGN PROGRAMMATION


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by BitShifter on May 04, 2000 at 06:54:37:

In reply to: Re: NEED INFO: TEXTUREASSIGN PROGRAMMATION posted by rgbold on May 04, 2000 at 01:04:33:

: : NEED INFO FOR FURTHER TEXTUREASSIGN PROGRAMMATION

: ...Okay, you asked..

: MDI the way to go in my opinion. Offers more flexibility in the long run.
: Nightmare is too nice a word tho.

For a next, "easier" version. I will try to get it out as fast as possible.
I want that thing to do just *one* thing very well: build up a list of
texture, texture animations, sprite and sprite sequences for later injection into a level.

: BUT..

: My feelings at this point is that things have got to start taking shape
: quickly or the thrill might go away
: Turbo is moving Very quickly on getting this off the ground, but four walls
: do not a castle make so we NEED utilities like TEXTURE ASSIGN soon, I started
: a 'room sprite' thingy a while back but dropped it to pursue trying to
: pull all the animation/mesh/dispatch stuff apart for a library of sorts.

That we need.

: I don't feel that the TR series is so much embodied by eye appeal as
: atmosphere. Dropping a few trees, idols, etc adds to that.

: Bottom line I guess what I'm saying is go the quick route

WILCO.
Things should be ready within two months at the most.



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