More on "lost meshes"

More on "lost meshes"


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Vagrant on May 21, 2000 at 19:09:01:

In reply to: Re: posted by Bart on May 20, 2000 at 03:51:03:


I'm very sorry that this file didn't seem to work
for you. Ever since I got the dated( "4/28/00") version
of Rview.exe, I have had no problems exporting .dxf
files that have been Rhino 3D'd into TR2/TR3 levels.
of course, all of the "light & shadows" information is
lost.Too bad. So I don't use it much then.

Here are some small .jpgs of what transpired with creating
a "sloped" shallow pool.

They are located at the "Wade.html" listed below.

"Before.jpg" shows the sloping meshes just under the
water's surface that aren't generated.
"After.jpg" shows the (green) new meshes copied and
"point snapped" into place using both rooms1 & 2 as
a "form"..
(red) meshes were existing; however, as the pic shows,
they did not conform to a perfectly "seamless" geometry.
So I corrected them with "point snap".

"Wade.jpg" shows Lara running thru this pool;
a lovely effect that the original game has.

Please try this experiment for yourself as it adds
a much nicer look to the rooms(as the original levels do)

and feel free to send results/findings



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