number of sides...

number of sides...


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Posted by Tomb Biker on June 19, 2000 at 12:42:19:

In reply to: Re: Might be interesting for you.... posted by BitShifter on June 19, 2000 at 06:43:07:

Hi Bitshifter,

: Personnaly, I think it could be the greater number of sides to the tires but, hey, I could be wrong.

Yeah, I thought that, too but Iīve tried the mesh without textures (only grey color) and the thang works great. TRViever inserts two complete textile maps (4x4x2->32 textures) to that level although only two new textures were inserted. The other thing is that the whole level slows down no matter if the quad is in sight or not.
You probably know the Lost Artifact levels, especially the zoo.tr2. The level looks great but there is lack of different looks especially in the french town. I remembered the sight of at least 3 Café de Flore buildings and I donīt think that this was only caused by the lazyness of Eidosī level designers. Maybe they arenīt as good as the designers from Core but they wonīt ruin a level that way.

: The idea about a giga level came in a flash where I envisionned the Braid Gal yatching across an *ocean*....with only two island. one at each opposite corner.

Well, this should be no problem, I think. I managed to connect 6 rooms from about 30x30 units each. The thing worked except one thing. The numbers of polygons in sight are limited so you will have a flicker (especailly near the portals) in that level as long as you donīt set the lights very dark. We havenīt got fog ( I mean the real fog, as used in other engines)or steam or something like that but maybe we could use the semi transparent thing that was used in the India level. As far as I remember this was used in a portal area only. Hey, we just try out this.

BTW have you ever tried to set the sky flag to an underwater room? Great effect! The water will be gone but the moving tiles effect at the 'ground' is still there and the best of all: Lara doesnīt swim anymore, she walks!

: I received a request to be able to edit the sprites and their sequences, look for some update in about two weeks top.

Hey this is (except the triangular faces) the thing we need most.

Iīll watch out for that

CU
TB





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