Re: Animals meshs

Re: Animals meshs


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Posted by Eepē on March 08, 2000 at 22:00:02:

In reply to: Animals meshs posted by Turbo Pascal on March 08, 2000 at 09:32:35:

: hard-coded in tr.exe, it's not in the .tr2/.phd: so if we replace a monkey mesh/animations by a T-REX one, the T-REX will have the behaviour of the monkey, and could stole a medikit for eg (remember the jungle in TR3) :) That would be a funny T-REX ;) !

: We dont want replace un Monkey by a Trex, we want just include the Trex in another PHd where are lions and monkeys for example,

: The ID number objects is differently for each Animal, so after importing the appropiate data for the animals, then only it need to include the Id object in the Items table.

Why not just keep the meshes in a separate file so things can be more modular? Core doesn't seem to understand this design functionality too well, as they tend to cram everything into each level. A much more efficient design would be to keep things modular so level size is MUCH smaller.


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