Animals meshs

Animals meshs


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Turbo Pascal on March 08, 2000 at 09:32:35:

In reply to: Re: TRviewer posted by E.Popov on March 07, 2000 at 16:58:39:

hard-coded in tr.exe, it's not in the .tr2/.phd: so if we replace a monkey mesh/animations by a T-REX one, the T-REX will have the behaviour of the monkey, and could stole a medikit for eg (remember the jungle in TR3) :) That would be a funny T-REX ;) !

he he,

We dont want replace un Monkey by a Trex, we want just include the Trex in another PHd where are lions and monkeys for example,

The ID number objects is differently for each Animal, so after importing the appropiate data for the animals, then only it need to include the Id object in the Items table.

: > Will be a great Tools i we can build PHDs with choosed Models extracted from
: > others PHDs.
: > Maybe you or another person can consider this idea.

: Yes, but because of the behaviour pb, we can't just replace a mesh by any other: the new mesh should have a similar behaviour than the replaced mesh.

: E.Popov.




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