Re: TRviewer

Re: TRviewer


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by E.Popov on March 07, 2000 at 16:58:39:

In reply to: TRviewer posted by Turbo Pascal on March 07, 2000 at 13:12:28:

> Great program!.

That's opengl which is doing all the work :)

> Seems that you are very advance in the meshs Section, i thing that eventualy
> we will need to export some mesh object to another differently PHD,

That shouldn't be difficult to export / reimport a mesh. I plan to save a .msh as raw data (in addition to a .3DS), that is the same format as in the .tr2/.phd. So reimporting is just a matter of loading the raw data and replacing in the current level (with maybe some pointers adjustement and textures pb). But reimporting just the mesh is not enough: we have to import the animations too ! That part is somewhat more difficult (it may involve more work), but it's the next step. But there's yet a last pb: the behaviour of the character is hard-coded in tr.exe, it's not in the .tr2/.phd: so if we replace a monkey mesh/animations by a T-REX one, the T-REX will have the behaviour of the monkey, and could stole a medikit for eg (remember the jungle in TR3) :) That would be a funny T-REX ;) !

> Will be a great Tools i we can build PHDs with choosed Models extracted from
> others PHDs.
> Maybe you or another person can consider this idea.

Yes, but because of the behaviour pb, we can't just replace a mesh by any other: the new mesh should have a similar behaviour than the replaced mesh.

E.Popov.


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