TB, build up the game's "enemies" catalog ?

TB, build up the game's "enemies" catalog ?


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by vagrant on June 23, 2000 at 20:09:37:

In reply to: Re: TR 3D models, why individual .bmp textured? posted by Tomb Biker on June 23, 2000 at 18:44:34:

Tb, thanks for the reply & ideas...
I'll delete most of this message to get to the MAIN POINT..

: BTW could you or your friend create a skeleton (a skinned one?) which could be used as moving enemy in TR3?

that is only what it would be;
it would use from the baseframe that it was copied over:
the sounds, all of them.
the AI all of it.
the keyframed bones sequences all of them..

So, it better be a similar model, shouldn't it?
now where would that be?( "aaarrrggghhh!")

you understand my point here?
find me the bitchin' ass (similar)baseframe w/ sounds/AI/ 4 the skeleton
& I'll make(personally) that Mr.Bones for you...
& put it in there too...but,

sorry. I can't understand how to do everything...

perhaps, Turbo,RG,Evgeni will find a way to add
"hit points" onto the TR2 Crow model...to make him tougher to
kill..if this was the case, I'd copy over him a
flying Dinosaur model...
could be cool...

next, who is the expert at adding in these new
"flying Dino" sounds? we could build all
of this stuff by everybody adding to it..

kind of build up the game base of available
"enemies" ...(I) or my friends
can build the models..but,
next it would need to be finished(all)
to add to the level..

think of similar models that could use new
3D meshes...it's possible, in fact, that's
how you start learning these things.
Kev, thanks for ideas...




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