Re: RE: RE: TReditor 3d suggestions

Re: RE: RE: TReditor 3d suggestions


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Posted by Turbo Pascal on July 07, 2000 at 23:13:27:

In reply to: RE: RE: TReditor 3d suggestions posted by Bart on July 07, 2000 at 16:43:15:

: Few questions about TReditor 3d:
: Will it be able to generate triangles, and quatriangles (or something, I mean like triangles only with four faces) , and more of these faces?

What kind if triangles you mean?, the slant are tringles but...yes there is
a special triangular tiles only in TR3, but i don't want to implement this just
because too much work, in treditor and Tritem all is based in
rectangles tiles, so this rectangles must have to be divided in two triangles
and this just for implement semi-circular portals floors.

: And about TReditor 2d: That half-empty water room I talked about, it won't generate the faces under the water surface. I know this can be fixed with Rhino

I don't understand what you mean, what faces under the water surface?
I have not noted any problems in pools or semi-pools, maybe your are doing
something wrong; can you post a screenshot about the problem?.

:3d (I did that once with a lille bit of Vagrants help), and I can do it again, :but if you release a new version Monday (with better AI), maybe you can fix :this if it is not too much work.... And in the 'old' readme stood Lara coulnd't :get out of this water, (you're right) but isn't there a way to fix this? I want :something like in the beginning of Nevada level.

Lara can't get out from the pool if you implement the ceiling or floor at different height that the default floor/ceiling when you add the room.
I mean, when you add a new room and if you define in the underwater room the
defaul ceiling at 139, then the colisional tiles for the room above MUST HAVE
TO BE at 139 or Lara can't get out from the pool; The same must be done for the floor.
This only happen in TR3 and it is not a treditor problem, it is a TR3 engine
feature.

see you,

Turbo Pascal.




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