To Turbo Pascal

To Turbo Pascal


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by rgbold on July 08, 2000 at 08:55:55:


My two cents since you seem to be in a good mood.

People may not realize it (and I'm only 90% certain) but ALL the
triangles in TR1/TR2 are for the side walls. I don't see any that
were used for floors/cielings.

It wasn't until the TR3 engine came that the floor/cieling triangles
were supported. And TR1/2 had some beautiful rooms.

I know you are a busy man, but I think the first, quickest, and easiest
way to update what we have is to go thru the floor data that TReditor
has and try to update to all combinations.

This will probably mean that some areas will have 'triangular' holes in
the walls. TRitem has the ability to place rectangles/triangles/vertices
( turned off at the moment ) Applying a specific texture would have to be
worked out as I don't know if Rview supports the triangles.

Something to think about anyway.

Also the 'move the block to a certain sector to open that door'
is now in TRitem.

Thanks...

Roy




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Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum