Turbo Pascal

Turbo Pascal


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Posted by Triangular Solids on July 08, 2000 at 14:46:03:

Sorry for not answer before,

Let's get clear about triangles in TR series.

- Remember that there is one section for the room mesh "look" and another
section for the room colisional testing (the solid).

- In the mesh room section you can draw ANYTHING THAT YOU WANT, all kinds
rectangles and triangles, (using a external CAD program for now, kevin
sent me once a room with Lara's statue on in!)

- The solid colisional section has some limit, For TR1/TR2 ONLY 1024x1024
solids can be used (x,z) in 256 incremental heights (y).

- The main use for Treditor is edit the colisional section, so any
tile in treditor is 1024x1024 (x,z) this mean that all solid has this
x,z dimension for the base (the floor) making a perfect 1024x1024
rectangle for the base, and a flat or slanted 1024x1024 top.
With this solid you can put only walls from north to shouth, or east to west,
but not diagonals; also only rectangulars "holes" for going to rooms
below/above can be implemented.

- For TR3 some kind of solid triangles are availibles, but i mean SOME KIND not
EVERY KIND of solid triangles.
Imagine un rectangle, then divide it in two rectangles using a diagonal line;
you can get 4 different triangles because there is only two kind of diagonal
lines in un rectangle.
This way you can have 4 different floor/ceiling triangular solid, that can
be used for build diagonal walls and semi-circular holes for going to rooms
above/below, (the last level in tr3 where lara run circular for avoid the
spider and there is a semi-circular hole filled with lava).

- So some triangles from bart'picture can be drawn but they will not have the
correct solid anyway.

- Yes, the top/down view is the perfect place to especify those triangular
floors/ceilings, (dividing the rectangle in two triangles) but like i said
i can consider implementing this if ROY CONSIDER IMPLEMENT THIS IN TRITEM,
that is because, dividing the rectangle in two triangles is enabled using
some floor data commands (like the slant), so Roy must have to support
this commands if he want to read those triangular sectors.

Turbo Pascal.



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