RenderWare V2.1

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RwAxisAlignment

RwGetClumpAxisAlignment(RwClump *clump);

Description

Retrieves the axis alignment type of the clump.

Arguments

clump Pointer to the clump.

Return Value

The axis alignment type of the clump if successful, and rwNAAXISALIGNMENT otherwise.

Comments

The following axis alignment types are supported:

• rwNOAXISALIGNMENT The clump is not axis aligned, it is unconstrained.

• rwALIGNAXISZORIENTX
The clump’s local Z axis is aligned with the "Look At" vector of the camera, but the orientation of the 2D projection of the clump’s local X axis is preserved.

• rwALIGNAXISZORIENTY
The clump’s local Z axis is aligned with the "Look At" vector of the camera, but the orientation of the 2D projection of the clump’s local Y axis is preserved.

• rwALIGNAXISXYZ The local X, Y and Z axes of the clump are aligned with the camera’s "Look Right", "Look Up" and "Look At" vectors respectively.

A clump that is axis aligned will be aligned with the view planes of all cameras used to view that clump.

See Also

RwCreateSprite()

RwSetAxisAlignment()

RwSetClumpAxisAlignment()