RenderWare V2.1

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RwClump *

RwSetClumpAxisAlignment(RwClump *clump, RwAxisAlignment alignment);

Description

Sets the axis alignment type of the clump.

Arguments

clump Pointer to the clump.

alignment The axis alignment type.

Return Value

The argument clump if successful, and NULL otherwise.

Comments

The axis alignment types are:

• rwNOAXISALIGNMENT The clump is not axis aligned, it is unconstrained.

• rwALIGNAXISZORIENTX
The clump’s local Z axis is aligned with the "Look At" vector of the camera, but the orientation of the 2D projection of the clump’s local X axis is preserved.

• rwALIGNAXISZORIENTY
The clump’s local Z axis is aligned with the "Look At" vector of the camera, but the orientation of the 2D projection of the clump’s local Y axis is preserved.

• rwALIGNAXISXYZ The local X, Y and Z axes of the clump are aligned with the camera’s "Look Right", "Look Up" and "Look At" vectors respectively.

A clump that is axis aligned will be aligned with the view planes of all camera’s used to view that clump.

See Also

RwCreateSprite()

RwGetClumpAxisAlignment()

RwSetAxisAlignment()