RwSetMaterialTextureModes(RwMaterial *material, RwTextureModes modes);
Description
Sets the texture modes of the material. Texture modes permit fine grain control over the rendering of textures.
Arguments
material Pointer to the material.
modes A bitfield representing a texture mode (or "bitwise or" of modes).
Return Value
The argument material if successful, and NULL otherwise.
Comments
The texture modes are:
• rwLIT The texture will be lit according to the current light sampling type of the material (rwFACET or rwVERTEX).
• rwFORESHORTEN The texture will be foreshortened in a perspectively correct manner.
• rwFILTER A filter will be applied to the texture to reduce the effect of pixelation due to aliasing.
For further information see the Texture Modes section in Chapter 2: Data Types.
Unlike RwAddTextureModeToMaterial(), which simply adds one or more texture modes to a material’s set of modes, RwSetMaterialTextureModes() replaces a material’s entire set of modes with those specified.
See Also