Tomb Raider: Legend
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
| Revision as of 04:19, 25 January 2010 (edit) Eep² (t|c) {{game |year=2005 |genre=action-adventure |publisher=Eidos |developer=Crystal Dynamics |engine=proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NUR... ← Previous diff |
Current revision (04:32, 25 January 2010) (edit) (undo) Eep² (t|c) |
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| Line 2: | Line 2: | ||
| |year=2005 | |year=2005 | ||
| |genre=action-adventure | |genre=action-adventure | ||
| - | |publisher=Eidos | + | |publisher=Eidos Interactive |
| |developer=Crystal Dynamics | |developer=Crystal Dynamics | ||
| |engine=proprietary | |engine=proprietary | ||
| Line 91: | Line 91: | ||
| |pickups manual=<smw_false_words> | |pickups manual=<smw_false_words> | ||
| }} | }} | ||
| + | |||
| + | ==Engine== | ||
| + | ===[[collision detection]]=== | ||
| + | * body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot | ||
| + | * feet adjust to stairs/slopes/objects when standing (but walking/running still don't) | ||
| + | |||
| + | ==[[Player character]]== | ||
| + | * [[facial expression]] no longer changes when shooting | ||
| + | ===[[Actions]]=== | ||
| + | * [[lie on ground]] (+ move), [[climb]] (+ diagonally and z-axis slopes, grappling hook), [[swing]] (grappling hook, ropes) | ||
| + | * no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll) | ||
| + | * Head doesn't move when holding a weapon while looking around | ||
| + | |||
| + | ==[[Environment]]== | ||
| + | ===[[Environmental interaction]]=== | ||
| + | * [[break]]: [[pipes]] (when shot) | ||
| + | * [[ride]]: [[platforms]] (sliding, swinging) | ||
| + | * other: [[grapple]] platforms | ||
| + | |||
| + | [[cat:Tomb Raider]] | ||
Current revision
Contents |
| Wikipedia:Tomb Raider: Legend | }} | |
|---|---|---|
| year | 2005 | |
| genre(s) | action-adventure | |
| developer(s) | Crystal Dynamics | |
| publisher(s) | Eidos Interactive | |
| engine | proprietary | |
| Character | ||
| name | Lara Croft | |
Engine
collision detection
- body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot
- feet adjust to stairs/slopes/objects when standing (but walking/running still don't)
Player character
- facial expression no longer changes when shooting
Actions
- lie on ground (+ move), climb (+ diagonally and z-axis slopes, grappling hook), swing (grappling hook, ropes)
- no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
- Head doesn't move when holding a weapon while looking around

