Half-Life²

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 14:11, 6 September 2007 (edit)
Eep² (t|c)
level/world design - links
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Revision as of 15:04, 9 September 2007 (edit) (undo)
Eep² (t|c)
m weapons - link fix
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==[[weapons]]== ==[[weapons]]==
-* [[bugbait]], [[crossbow]], [[crowbar]], [[explosives]] ([[grenades]]), [[guns]] ([[.357 pistol]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything pickupable+* [[bugbait]], [[crossbow]], [[crowbar]], [[explosives]] ([[grenades]]), [[guns]] ([[.357 Magnum]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything pickupable
==[[NPCs]]== ==[[NPCs]]==

Revision as of 15:04, 9 September 2007

Contents

Wikipedia:Half-Life²
}}
year  2004
genre(s)  Action-Adventure
developer(s) Valve Software
publisher(s) Sierra Entertainment
engine Source engine
Character
name  Gordon Freeman



Engine

atmospheric/environmental effects

physics

lighting

particle effects

Other


player character


level/world design

environmental interaction

Other

weapons

NPCs

Other

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