Half-Life²

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 00:59, 18 January 2010 (edit)
Eep² (t|c)
m environmental interaction - fix spelling, links
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Revision as of 06:32, 24 January 2010 (edit) (undo)
Eep² (t|c)
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===Other=== ===Other===
* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc) * [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)
-* [[traps/hazards]]: [[drowning]], electricity, explosions, [[falling]] ([[elevator]], [[smokestack]]), [[fan blades]], fire, getting [[burnt]]/[[cut]]/[[crushed]]/hit/shot, [[radiation]], steam, [[toxic waste]], [[trains]]+* [[traps/hazards]]: [[drowning]], [[electricity]], [[explosions]], [[falling]] ([[elevator]], [[smokestack]]), [[fan blades]], fire, getting [[burnt]]/[[cutting|cut]]/[[crushing|crushed]]/[[hit]]/[[shot]], [[radiation]], [[steam]], [[toxic waste]], [[trains]]
==[[weapons]]== ==[[weapons]]==

Revision as of 06:32, 24 January 2010

Contents

Wikipedia:Half-Life²
}}
year  2004
genre(s)  Action-Adventure
developer(s) Valve Software
publisher(s) Sierra Entertainment
engine Source engine
Character
name  Gordon Freeman



Engine

atmospheric/environmental effects

lighting

particle effects

physics

other

player character

level/world design

environmental interaction

Other

weapons

NPCs

Other

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