Half-Life²

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 14:11, 6 September 2007 (edit)
Eep² (t|c)
level/world design - links
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Current revision (08:46, 27 February 2010) (edit) (undo)
Eep² (t|c)
Engine - fix links
 
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}} }}
-==Engine==+==[[Engine]]==
 +* [[reflection]]: [[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
 +* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
 +* [[skeletal animation]]: yes
 +* [[texture]]: 16-/32-[[bit depth]]
 +** [[filtering]]: [[bi-]]/[[trilinear]]
 +** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
 +** [[decals]]: [[blood decals|blood]]/[[guts decals|guts]], [[bullet holes]], crowbar [[impact decals|impacts]], [[explosion blasts]], [[paint splats]]
 +* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]], [[water]]
 +* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
===[[atmospheric/environmental effects]]=== ===[[atmospheric/environmental effects]]===
-* [[dust]]: [[dust/impacts]], [[dust/lightbeams]]+* [[dust]]: [[impacts]], [[lightbeams]]
-* lightbeams: [[lightbeams/windows]] (some), [[lightbeams/scanner drone lights]], [[lightbeams/spotlights]]+* [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotlights]]
-* [[shaking]]: [[shaking/bullet impacts]], [[shaking/explosions]]+* [[particle effects]]: [[debris]], [[dust]], [[gas]], [[mist]], [[smoke]], [[sparks]], [[splash]], [[spray]], [[steam]], [[swarms]]
-* [[shards]]: [[shards/glass]], [[shards/metal]], [[shards/wood]]+* [[shaking]]: [[bullet impacts]], [[explosions]]
-* [[smoke]]: [[smoke/fire]], [[smoke/shot NPC machines]]+* [[shards]]: [[glass]], [[metal]], [[wood]]
-* [[sparks]]: [[sparks/electricity]], [[sparks/metal impacts]] (bullets, crowbar, manhack blades, etc), [[sparks/teleporters]]+* [[smoke]]: [[fire]], [[shot NPC machines]]
-* [[steam]]: some [[steam/pipes]]+* [[sparks]]: [[electricity]], [[metal impacts]] ([[bullets]], [[crowbar]], manhack [[blades]], etc), [[teleporters]]
 +* [[steam]]: some [[pipes]]
* [[weather]]: [[fog]]/[[haze]] * [[weather]]: [[fog]]/[[haze]]
-** [[clouds (moving)]]?+<!--** [[clouds (moving)]]?-->
-** [[wind]]: [[wind/powerlines]]+** [[wind]]: [[powerlines]]
-** other: [[door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone swarms; see particle effects, physics, and sound+** other: [[door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone [[swarms]]; see particle effects, [[#physics|physics]], and [[*Other|sound]]
 + 
 +===[[lighting]]===
 +* [[dynamic lighting|dynamic]]
 +* [[colored lighting|colored]]
 +* [[vertex lighting|vertex]] & [[lightmap]]
 +* [[coronas]]
 +* [[flickering]]
 +* [[electrified fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones]], [[vehicles]], [[windows]]
===[[physics]]=== ===[[physics]]===
* [[Havok]] * [[Havok]]
-* [[gravity]]: player character, NPCs+* [[gravity]]: characters
* [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[magnetism]], [[momentum]], [[weight]] * [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[magnetism]], [[momentum]], [[weight]]
-* weight: player character breaks [[wood crates]]/[[beams]] and glass [[windows]]+* [[weight]]: player character breaks [[wood crates]]/[[beams]] and glass [[windows]]
* [[collision detection]] * [[collision detection]]
** [[ragdoll bodies]] ** [[ragdoll bodies]]
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* [[paint]] covers most objects * [[paint]] covers most objects
-===[[lighting]]===+==[[Character]]==
-* [[dynamic lighting|dynamic]]+===[[player character]]===
-* [[colored lighting|colored]]+* [[facial animation]], hazard evacuation (HEV) [[suit]], view (<font color=white>white</font>: scanner drone picture snaps, <font color=red>red</font>: pain)
-* [[vertex lighting|vertex]] & [[lightmap]]+* [[footsteps]]: [[concrete]], [[dirt]], [[gravel]], [[metal]] (duct, generic, ladder), [[sand]], [[tile]], [[water]], [[wood]]
-* [[coronas]]+* [[moves]]: [[crouch]], [[jump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk]]
-* [[flickering]]+* [[view]]: [[1st-person]] ([[3rd-person]] with cheats)
-* [[light/electricfied fence]], [[light/eye scanner]], [[light/fire]], [[light/flashlight]], [[light/manhacks]], [[light/scanner drones]], [[light/vehicles]], [[light/windows]]+** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles)
 +** [[zoom]]: [[gunscope]], [[hazard suit ]]
-===[[particle effects]]===+===[[NPCs]]===
-* [[particle effects/debris]], [[particle effects/dust]], [[particle effects/gas]], [[particle effects/mist]], [[particle effects/smoke]], [[particle effects/sparks]], [[particle effects/splash]], [[particle effects/spray]], [[particle effects/steam]], [[particle effects/swarms]]+* [[aliens]] (antlions, barnacles, headcrabs, ichthyosaur, stalkers, striders, synths, vortigaunts, [[zombies]]), [[humans]], [[birds]] ([[crows]], [[pigeons]], [[seagulls]]), [[machines]] ([[gunships]], [[helicopters]], manhacks, rollers, scanners, [[turrets]])
 +* [[AI]]: friendly NPCs help character and apologize when in way, object impact reaction
-===Other===+==[[Environment]]==
-* [[reflection]]: [[reflection/dumpsters]], [[reflection/eyes]], [[reflection/hazard suit gloves]], [[reflection/floors]] (tile, metal), [[reflection/glass]], most metallic surfaces, [[reflection/rollers]], [[reflection/sawblades]], [[reflection/sewer pipes]], [[reflection/shelves]] (metal), [[reflection/toxic waste]], [[reflection/walls]] (some), [[reflection/water]] (+ puddles), [[reflection/weapons]]; [[pixel shaders]]; see environmental texture mapping+* [[# levels]]: 68 (15 [[chapters]])
-* [[shadows]]: [[shadows/vertical angle adjustment]], [[shadows/fading]]; [[shadows/NPCs]], [[shadows/moving objects]]+* [[locations]]: [[canals]], [[towns]], [[coast]], [[train station]], [[prison]], City 17 (Eastern European-style [[city]]), [[citadel]]
-* [[skeletal animation]]: yes+
-* texture: 16-/32-bit depth+
-** filtering: bi-/trilinear+
-** mapping: bump, environmental, mip, procedural+
-** [[decals]]: blood/guts, [[bullet holes]], crowbar impacts, [[explosion blasts]], [[paint splats]] +
-* [[transparency]]: [[transparency/fire]], [[transparency/glass]], [[transparency/light beams]], [[transparency/projectile trails]], [[transparency/smoke]], [[transparency/steam]], [[transparency/video screens]], [[transparency/water]]+
-* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) +
- +
- +
-==[[player character]]==+
-* character: [[facial animation]], hazard evacuation (HEV) suit, view (white: scanner drone picture snaps, red: pain)+
-* [[footsteps]]: [[footsteps/concrete]], [[footsteps/dirt]], [[footsteps/gravel]], [[footsteps/metal]] (duct, generic, ladder), [[footsteps/sand]], [[footsteps/tile]], [[footsteps/water]], [[footsteps/wood]]+
-* moves: [[crouch]], [[jump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk]]+
-* view: [[1st-person]] ([[3rd-person]] with cheats)+
-** pan: [[view pan/keyboard]]/[[view pan/mouse]] (+ vehicles)+
-** zoom: [[view zoom/gunscope]], [[view zoom/hazard suit ]]+
- +
- +
-==[[level/world design]]==+
-* # levels: 68 (15 [[chapters]])+
-* location: [[canals]], [[towns]], [[coast]], [[train station]], [[prison]], City 17 (Eastern European-style [[city]]), [[citadel]]+
* [[cutscenes]]: yes * [[cutscenes]]: yes
* [[level editor]]: Hammer? * [[level editor]]: Hammer?
 +* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)
 +* [[traps/hazards]]: [[drowning]], [[electricity]], [[explosions]], [[falling]] ([[elevator]], [[smokestack]]), [[fan blades]], fire, getting [[burnt]]/[[cutting|cut]]/[[crushing|crushed]]/[[hit]]/[[shot]], [[radiation]], [[steam]], [[toxic waste]], [[trains]]
-===[[environmental interaction]]===+===[[interaction]]===
* [[break]]: [[barrels]] (some), [[benches]], [[boats]], [[cart]], [[chairs]], [[desks]], [[drawer cabinets]], [[flower pots]], [[gaspumps]], [[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted) * [[break]]: [[barrels]] (some), [[benches]], [[boats]], [[cart]], [[chairs]], [[desks]], [[drawer cabinets]], [[flower pots]], [[gaspumps]], [[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted)
* [[explode]]: barrels, alien ships, enemy vehicles * [[explode]]: barrels, alien ships, enemy vehicles
* [[move]]: [[barricades]], [[bed frames]], [[boats]], [[bodies]], [[broken objects]], [[cable spools]], [[cargo containers]], [[cars]], [[computer consoles]], [[couches]], [[crane]], [[drawer cabinets]], [[dressers]], [[dumpsters]], electronic equipment (oscilloscopes?), [[fan blades]], NPC machine parts, [[engines]], [[file cabinets]], ladder cage, [[luggage carts]], [[mattresses]], metal panels, pet transport [[crates]] (some), [[pods]], propane canisters/[[tanks]], [[radiators]], [[railings]], [[shelves]], [[signs]] (+ letters), [[stair steps]], [[tables]], [[toolchests]], train car [[doors]], [[turrets]], vehicle ([[axels]], bodies, [[doors]], [[mufflers]]), [[washing machines]], [[wheelbarrows]]; see pickupable objects * [[move]]: [[barricades]], [[bed frames]], [[boats]], [[bodies]], [[broken objects]], [[cable spools]], [[cargo containers]], [[cars]], [[computer consoles]], [[couches]], [[crane]], [[drawer cabinets]], [[dressers]], [[dumpsters]], electronic equipment (oscilloscopes?), [[fan blades]], NPC machine parts, [[engines]], [[file cabinets]], ladder cage, [[luggage carts]], [[mattresses]], metal panels, pet transport [[crates]] (some), [[pods]], propane canisters/[[tanks]], [[radiators]], [[railings]], [[shelves]], [[signs]] (+ letters), [[stair steps]], [[tables]], [[toolchests]], train car [[doors]], [[turrets]], vehicle ([[axels]], bodies, [[doors]], [[mufflers]]), [[washing machines]], [[wheelbarrows]]; see pickupable objects
* [[open]]: ammo crates, doors (normal, [[locker]], [[fence gates]]) * [[open]]: ammo crates, doors (normal, [[locker]], [[fence gates]])
-* pickup: ammo/weapons, barrels, [[batteries]], [[bicycles]], [[bones]], [[binders]], [[boots]], [[bottles]] (glass beer/wine, plastic cleaning & soda), [[buckets]] (metal, plastic), [[cans]] (food, gas, paint, recycle, soda), [[cardboard boxes]] (large, small, nail/screw), [[cement blocks]], [[Chinese food boxes]], [[clipboard]], [[coffee mugs]], [[computers]] (cases, keyboards, monitors), [[concrete]] chunks, [[crates]] (plastic, wood), [[doll]], [[electronic equipment]] (receivers), flower pots, health (kits, [[vials]]), [[jars]] (plastic), ladel?, [[lamps]] (desk, floor), [[laundry machine drums]], [[luggage]], [[meathooks]], [[milk cartons]]/jugs, [[newspapers]], [[pallets]], [[paper bags]], parts [[cabinets]], [[payphone handsets]], [[picture frames]], pipe weapon (NPC), [[pots]], [[power plugs]], [[rocks]], [[sawblades]], shards, [[skulls]], [[statue busts]], tables, [[tires]], [[toilets]] (some), [[tools]] ([[pliers]], ''wrenches''), [[traffic cones]], vanities, [[watermelons]], [[wood]] ([[beams]], [[panels]], [[planks]], platforms); see movable objects for gravity gun-pickupable objects+* [[pick up]]: ammo/weapons, barrels, [[batteries]], [[bicycles]], [[bones]], [[binders]], [[boots]], [[bottles]] (glass beer/wine, plastic cleaning & soda), [[buckets]] (metal, plastic), [[cans]] (food, gas, paint, recycle, soda), [[cardboard boxes]] (large, small, nail/screw), [[cement blocks]], [[Chinese food boxes]], [[clipboard]], [[coffee mugs]], [[computers]] (cases, keyboards, monitors), [[concrete]] chunks, [[crates]] (plastic, wood), [[doll]], [[electronic equipment]] (receivers), flower pots, health (kits, [[vials]]), [[jars]] (plastic), ladel?, [[lamps]] (desk, floor), [[laundry machine drums]], [[luggage]], [[meathooks]], [[milk cartons]]/jugs, [[newspapers]], [[pallets]], [[paper bags]], parts [[cabinets]], [[payphone handsets]], [[picture frames]], pipe weapon (NPC), [[pots]], [[power plugs]], [[rocks]], [[sawblades]], shards, [[skulls]], [[statue busts]], tables, [[tires]], [[toilets]] (some), [[tools]] ([[pliers]], ''wrenches''), [[traffic cones]], vanities, [[watermelons]], [[wood]] ([[beams]], [[panels]], [[planks]], platforms); see movable objects for gravity gun-pickupable objects
-* [[ride]]: [[airboat]], [[buggy]], cart, crane, [[elevator]]; anything moving+* [[ride]]: [[airboat]], [[buggy]], [[cart]], [[crane]], [[elevator]]; anything moving
-* [[throw]]: pickupable objects+* [[throw]]: pick upable objects
-* other: activate (health/HEV chargers, [[soda machines]], [[teleporter]]), change security camera monitor video feeds, flush toilet (some), operate crane, (left/right, extend/retract arm, pickup/drop magnetic objects), plug in power plug, pull [[levers]], [[spin]] [[merry-go-round]] & [[tic-tac-toe]] markers, tap [[hula doll]], tilt picture frame, [[turn]] buttons/handles, TVs turn off when power plug pulled out of socket; see physics +* other: [[activate]] (health/HEV chargers, [[soda machines]], [[teleporter]]), change security camera monitor video feeds, [[flush]] toilet (some), [[operate]] crane, (left/right, extend/retract arm, pick up/drop magnetic objects), [[plug in]] power plug, [[pull]] [[levers]], [[spin]] [[merry-go-round]] & [[tic-tac-toe]] markers, tap [[hula doll]], [[tilt]] picture frame, [[turn]] buttons/handles, TVs turn off when power plug pulled out of socket; see [[#physics]]
-===Other===+==[[Inventory]]==
-* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)+* [[ammo]]
-* [[traps/hazards]]: [[drowning]], electricity, explosions, [[falling]] ([[elevator]], [[smokestack]]), [[fan blades]], fire, getting [[burnt]]/[[cut]]/[[crushed]]/hit/shot, [[radiation]], steam, [[toxic waste]], [[trains]]+* [[weapons]]: [[bugbait]], [[crossbow]], [[crowbar]], [[explosives]] ([[grenades]]), [[guns]] ([[.357 Magnum]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything pickupable
- +
-==[[weapons]]==+
-* [[bugbait]], [[crossbow]], [[crowbar]], [[explosives]] ([[grenades]]), [[guns]] ([[.357 pistol]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything pickupable+
- +
-==[[NPCs]]==+
-* [[aliens]] (antlions, barnacles, headcrabs, ichthyosaur, stalkers, striders, synths, vortigaunts, [[zombies]]), [[humans]], [[birds]] ([[crows]], [[pigeons]], [[seagulls]]), [[machines]] ([[gunships]], [[helicopters]], manhacks, rollers, scanners, [[turrets]])+
-* [[AI]]: friendly NPCs help character and apologize when in way, object impact reaction +
==Other== ==Other==
-* [[inventory]]: weapons/ammo 
* [[sound]]: [[stereo]], [[reverb]], [[multi-channel]] (2, 4, 4.1, 5.1, 7.1); cuts out (+ ringing) after close explosions * [[sound]]: [[stereo]], [[reverb]], [[multi-channel]] (2, 4, 4.1, 5.1, 7.1); cuts out (+ ringing) after close explosions

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Contents

Wikipedia:Half-Life²
}}
year  2004
genre(s)  Action-Adventure
developer(s) Valve Software
publisher(s) Sierra Entertainment
engine Source engine
Character
name  Gordon Freeman



Engine

atmospheric/environmental effects

lighting

physics

Character

player character

NPCs

Environment

interaction

Inventory

Other

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