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- Half-Life² (8,260 bytes)
6: |engine=Source engine
8: |engine type polygon=yes
9: |engine optimization LOD=yes
10: |engine optimization occlusion culling=yes
11: |engine optimization portal rendering=yes - GUN (3,570 bytes)
7: |engine=proprietary
8: |engine_type=polygon
9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
22: * [[reflection]]: see environmental texture mapping
26: * [[texture]] - Arx Fatalis (8,363 bytes)
6: |engine=proprietary
7: |engine type polygon=<smw_true_words>
8: |engine type voxel=<smw_false_words>
9: |engine type NURBS=<smw_false_words>
10: |engine optimization LOD=<smw_false_words> - Wurm (11,297 bytes)
8: |engine type polygon=<smw_true_words>
9: |engine optimization LOD=<smw_true_words>
10: |engine optimization occlusion culling=<smw_true_words>
55: ==[[:cat:Engines|Engine]]==
65: * [[texture]]: 16-/32-bit depth? - Thief: The Dark Project (5,716 bytes)
6: |engine=Dark Engine
8: |engine type polygon=yes
9: |engine optimization portal rendering=yes
13: ==[[Engine]]==
16: * [[texture]]: 8-[[bit depth]] - Assassin's Creed (4,027 bytes)
6: |engine=Scimitar
13: ...s]]; [[pixel shaders]]; see environmental texture mapping
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
37: * engine: [[Havok]]
46: ===[[texture]]===
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