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3D Game Comparison - Game vs. game. No hype; just facts.™
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- NPCs (34 bytes)
Page text matches
- Tomb Raider (3,198 bytes)
18: * [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
22: *** NPCs/darts: static - Severance: Blade of Darkness (2,297 bytes)
32: ===[[NPCs]]=== - Half-Life² (8,260 bytes)
19: ... angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
77: ===[[NPCs]]===
79: * [[AI]]: friendly NPCs help character and apologize when in way, object ...
90: ...[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[table... - Aliens vs Predator 2 (2,377 bytes)
33: * [[gravity]]: [[player character]], [[NPCs]]
60: ===[[NPCs]]=== - Carnivores 2 (862 bytes)
26: ==[[NPCs]]== - GUN (3,570 bytes)
23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs...
24: ** player (+NPCs?): darken underneath
55: ===[[NPCs]]=== - Hard Truck 2 (1,825 bytes)
29: ===[[NPCs]]=== - Arx Fatalis (8,363 bytes)
66: * [[gravity]]: [[NPCs]]
91: ==[[NPCs]]== - Deadly Dozen: Pacific Theater (1,852 bytes)
24: ===[[NPCs]]=== - Devastation (4,545 bytes)
37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
56: ===[[NPCs]]=== - Construction-Destruction (2,212 bytes)
7: |NPCs=vehicles - Need for Speed: Porsche Unleashed (2,169 bytes)
8: |NPCs=cars - Wurm (11,297 bytes)
96: ** NPCs turn towards player when attacking (animals when ...
104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]...
146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens - Heavy Metal: F.A.K.K.² (4,727 bytes)
58: ===[[NPCs]]===
63: ** cave claw hand can kill NPCs - Outcast (5,156 bytes)
102: ===[[NPCs]]=== - Trespasser (6,100 bytes)
98: |NPCs=dinosaurs
99: |NPCs other=Albertosaurus, Brachiosaurus, Parasauroloph... - Thief: The Dark Project (5,716 bytes)
58: ===[[NPCs]]=== - Carmageddon TDR 2000 (5,340 bytes)
- Postal² (6,048 bytes)
71: ** chit-chat with other NPCs - Mafia: The City of Lost Heaven (7,544 bytes)
15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
58: ===[[NPCs]]=== - Dungeon Keeper 2 (2,805 bytes)
30: ===[[NPCs]]=== - Assassin's Creed (4,027 bytes)
14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
38: * [[gravity]]: player, NPCs
61: ===[[NPCs]]===
65: * friendly NPCs [[help player]] by blocking enemy NPCs - The Elder Scrolls III: Morrowind (6,733 bytes)
10: * [[collision detection]]: 2D; character/NPCs can block doors
14: ** [[gravity]]: [[#Character|player, NPCs]]
17: ...gth & vertical angle), polygonal, fading (whole); NPCs
44: ==[[NPCs]]==
48: * alert nearby NPCs if notice thefts - Dragon's Lair 3D (3,380 bytes)
46: ===[[NPCs]]=== - No One Lives Forever (5,550 bytes)
67: ===[[NPCs]]=== - Drakan: Order of the Flame (4,669 bytes)
64: ===[[NPCs]]===
116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievable... - Gothic (5,984 bytes)
62: ===[[NPCs]]===
74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som... - Risen (6,174 bytes)
61: ===[[NPCs]]===
73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
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