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    1. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    2. GUN (3,570 bytes)
      7: |engine=proprietary
      8: |engine_type=polygon
      9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
      22: * [[reflection]]: see environmental texture mapping
      26: * [[texture]]
    3. Arx Fatalis (8,363 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    4. Wurm (11,297 bytes)
      8: |engine type polygon=<smw_true_words>
      9: |engine optimization LOD=<smw_true_words>
      10: |engine optimization occlusion culling=<smw_true_words>
      55: ==[[:cat:Engines|Engine]]==
      65: * [[texture]]: 16-/32-bit depth?
    5. Thief: The Dark Project (5,716 bytes)
      6: |engine=Dark Engine
      8: |engine type polygon=yes
      9: |engine optimization portal rendering=yes
      13: ==[[Engine]]==
      16: * [[texture]]: 8-[[bit depth]]
    6. Assassin's Creed (4,027 bytes)
      6: |engine=Scimitar
      13: ...s]]; [[pixel shaders]]; see environmental texture mapping
      29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
      37: * engine: [[Havok]]
      46: ===[[texture]]===

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