Re: Yeah, this matches CORPSEīs politics best...

Re: Yeah, this matches CORPSEīs politics best...


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Dr. Willard on August 18, 2000 at 01:52:50:

In reply to: Yeah, this matches CORPSEīs politics best... posted by TB on August 17, 2000 at 04:36:49:

: Hi Dr. Willard,

: seems that the community is devided in the meaning of the "Secret of the Core Tomb". Weīll see...

Fortunately, such possibilities are not mutually exclusive.

And I wonder if the Core folx are really accustomed to the idea of their fans editing their games. Core has mainly written for game consoles, and it's rather difficult for fans to edit console games, though that may change with the PS2 and the X-box.

: From all that we know about level editing and weīve destilled out of the Rosetta Stone I think that "They" used the same way of level editing as we do.
: There must be more than just one tool, especially for character design and animation.

Here are the tools they seem to have:

RoomEdit -- level editor
AnimEdit -- animation editor
gameflow.exe -- game-script compiler
3D Studio Max -- should need no introduction

... Itīs phun to design new levels but itīs awful boring to see always the same enemies in there. So maybe Core relies on what Bitshifter posted some weeks ago? There might be a Light 3D Studio for free comming in late 2k....

Most likely correct. I'm not sure how they do the texture-mapping setup -- maybe with yet another tool.

: There are other engines that suffer from the same handicap... Vista (Turok/Shadowman) is one of them. The programmers were so kind to tell people the truth some time ago but I donīt know if there is still no toll to edit Vista levels.

What, exactly, did they say?



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