Re: Porting TR1 to TR3, just wondering

Re: Porting TR1 to TR3, just wondering


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Turbo Pascal on May 02, 2000 at 22:25:08:

In reply to: Porting TR1 to TR3, just wondering posted by BitShifter on May 02, 2000 at 20:33:43:

:
: Just wondering if anyone is working on porting TR1 to any higher TR, even thought the enemies are not the same...


I was thinking about it, and i believe that exporting
all rooms (meshes,textures,lights) are the ease part,
the floor data also seems compatible, but we will need
a list to map the items/enemies from tr1 to the more likeness
items/enemys in tr2/tr3.

But first we need a tool that build a level that include all data
(meshes,movables,anims,textures etc) from selected items/enemies.
I has my Hope in Popov's trviewer for that.

I am almost sure that CORE DESING has one big or severals files
with all data for the lions,apes,cocodriles,Lara,Doors,Baldies, etc.
Then when they are building the level, they select what items/enemies want
to include and then the editor build the level with just those data.

Will be nice if we can make a tool that extract the data for all items/enemies
from already tr2 files and create a items/enemies library.
This library then can be used to build new levels, this way we can
build levels with items/enemys that we want and map items/enemies from
tr1 to the more likeness t2/tr3 items/enemies.


T.P.




Replies:



Reply

Name:

Email:

Subject:

Message:

Optional
Link URL:

Link Title:

Image URL:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum