Please explain

Please explain


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Bart on May 04, 2000 at 11:48:57:

In reply to: Re: TRsound is getting some cool functions! posted by Stefan on May 04, 2000 at 10:24:42:

: bitu32 NumSoundDetails; // number of sound-detail records to follow (4 bytes)
: tr2_sample_info SoundDetails[NumSoundDetails]; // sound-detail list (NumSoundDetails * 8 bytes)
: bitu32 NumSampleIndices; // number of sample indices to follow (4 bytes)
: bitu32 SampleIndices[NumSampleIndices]; // sample indices (NumSampleIndices * 4 bytes)

: Do you update this indices with your tool?

What does this mean in 'normal language' and where is this information (I mean not in the rosetta document, but in the levels or what?)
I'm no c++ programmer, but I program in Labview (a totally different way of programming). But what is this for, aren't there any consequent wave limits?
Can you please explain me this whole thing (from start to the end) because I have no idea what thid means. Then I will try to update TRsound with these indices. I'm not stupid, but I program in a totally different language that these codes.



Replies:



Reply

Name:

Email:

Subject:

Message:

Optional
Link URL:

Link Title:

Image URL:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum