Re: To Bart, Opengl and Rview 3.0

Re: To Bart, Opengl and Rview 3.0


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Bart on June 28, 2000 at 15:27:45:

In reply to: To Bart, Opengl and Rview 3.0 posted by Turbo Pascal on June 28, 2000 at 15:18:45:

Today I uninstalled some things, re-installed DirectX 7.0a, installed Voodoo 3 OpenGl drivers and tried everything again.
When copying/renaming opengl32.dll RView WORKS FINE (but a little bit slow, even if only one room is rendered (small room) and only textures (no lights). I don't know how this is possible, because TRitem 3d renders with HIGH fps.
But when copying/renaming... TRitem also works fine,
only for TRviewer coping/renaming gives errors when viewing a 3d mesh.

Now everything works, so tomorrow I will burn a backum of the /system folder on CD :-)

I just used Rview 3.0 for adding coloured lights in tr3 and normal lights in tr1; GREAT!
It's so easy to use and it renders almost the same in Tomb Raider! (only some dark shadows turn out to be lighter)

Thanks!
Bart


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