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    1. Tomb Raider (3,198 bytes)
      10: ...ab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
      28: ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
      32: * [[dust]]: [[shooting darts]]
      33: * [[shooting lava]]
      34: * [[particle effects]]: shooting lava
    2. action (5,686 bytes)
      12: ...eric]] action for attacking like [[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, ...
      16: ...y in [[w:first person shooting games|first person shooting games]] but was also introduced in platform ga...
    3. Half-Life² (8,260 bytes)
      25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trail...
      34: * [[smoke]]: [[fire]], [[shot NPC machines]]
      40: ...door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[...
      48: * [[electrified fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones...
      63: * [[fire]] breaks wooden objects
    4. GUN (3,570 bytes)
      17: ** [[fire (arrows)]], gunshots?
      31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam...
      44: ...[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle eff...
      50: ...e]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[sprint]], [[strafe]], [[walk]]
      66: * [[traps/hazards]]: [[arrows]], [[fire]]
    5. Arx Fatalis (8,363 bytes)
      20: |effect breath fire=<smw_false_words>
      35: * [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison sp...
      38: * [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewo...
      42: * [[fire]]: [[campfires]], [[spells]], [[torches]], etc
      43: * [[smoke]]: [[fire]], smouldering wood
    6. gameform (13,258 bytes)
      76: ...=checkbox|name=effect breath fire}} [[fire breath|fire]]<br>
      96: {{#input:type=checkbox|name=effect smoke fire}} [[fire]]<br>
      102: {{#input:type=checkbox|name=effect steam fire}} [[fire]]<br>
      159: ...<b>[[shoot]]</b></td> <td>{{#input:type=text|name=shoot other}}
      160: {{#input:type=select|name=shoot|{{#dpl:category=objects|format=,\n*%TITLE%,,|orde...
    7. Deadly Dozen: Pacific Theater (1,852 bytes)
      9: * [[transparency]]: [[fire]], [[glass]], [[light beams]]
      19: ...]], [[lie down]], [[roll]] left/right, [[run]], [[shoot]], [[walk]]
    8. Devastation (4,545 bytes)
      25: ** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic was...
      29: ** fire, [[gunshots]], [[lightning]]
      43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [...
      50: * [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[walk]]
      65: * [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison...
    9. Heavy Metal: F.A.K.K.² (4,727 bytes)
      30: * [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, health vials, water ...
      51: ..., [[run]], [[shimmy]] (horizontal edges/poles), [[shoot]] (+ alternate), [[strafe]], [[swing]] (rope, mon...
      59: ...] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]])
    10. Outcast (5,156 bytes)
      22: |effect breath fire=<smw_false_words>
      59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk
      109: ...[particle effects]]: cold breath, healing/saving, shooting lava, vulture-like bird swarms
    11. Trespasser (6,100 bytes)
      29: |effect breath fire=<smw_false_words>
      75: |shoot=above things moves them
      88: |actions=crouch, pick up, drop, throw, jump, shoot
    12. Postal² (6,048 bytes)
      15: ...sease clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/sp...
      26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
      44: * [[explosions]], [[fire]]; see [[#Engine|particle effects]]
      48: * [[smoke]]: chimneys, fire, exploded vehicles, gunshots
      59: * [[moves]]: [[crouch]], [[shoot]], [[jump]], [[pee]], [[run]], [[strafe]], [[unzi...
    13. Mafia: The City of Lost Heaven (7,544 bytes)
      11: ...al instead of angling to surface); vehicles block fire hydrant water
      13: ...]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[sm...
      25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character w...
      30: * [[explosions]], [[fire]]; see particle effects
      31: * [[smoke]]: chimneys, cigars/cigarettes, fire, explosions, gunshots, train, vehicles (damaged, ...
    14. The Elder Scrolls III: Morrowind (6,733 bytes)
      11: ... looking at sun brightens view, [[flickering]]; [[fire]], [[lanterns]], [[lightning]], [[spells]], [[tor...
      12: * [[particle effects]]: [[blood]], [[fire]] (+ [[embers]]), [[gas]], [[magical effects]], [...
      22: ...arency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]], [[glass]], [[magical effects]], [[poison]], [[...
      30: * other: [[explosions]], fire, smoke (chimneys, fire), steam ([[hotsprings]], lava, [[machines]], [[pi...
      39: ...ves: [[cast spell]], [[jump]], [[run]], [[hit]]/[[shoot]], [[sneak]], [[strafe]], [[swim]], [[walk]]
    15. Dragon's Lair 3D (3,380 bytes)
      17: ...s), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see part...
      19: * [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], ...
      31: ...[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]]
      32: ...s, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact)
      41: ...up]]), [[roll]] (forward, left/right), [[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]]
    16. No One Lives Forever (5,550 bytes)
      13: ...s]], [[circuit breaker]] [[LEDs]], [[gunfire]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [...
      16: ** explosion [[debris]]/[[shrapnel]], [[fire]] ([[flames]], [[embers]], [[sparks]]), poodle to...
      26: * [[transparency]]: [[cold breath]], [[fire]], [[gas]] ([[acid]], body remover [[potion]], [[...
      30: ...[smoke]]: airplane [[exhaust]], [[explosions]], [[fire]], [[gun muzzles]], lit [[cigarettes]]/[[cigars]]
      31: * [[sparks]]: fire, [[bullet impacts]]
    17. Gothic (5,984 bytes)
      16: ...mic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
      17: ...rticle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[or...
      20: ...y]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, smoke, water, weapo...
      24: * [[smoke]]: fire, weed blunts
      34: ** [[explosions]], [[fire]], [[shooting stars]]
    18. Risen (6,174 bytes)
      15: ...mic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
      16: ...rticle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[or...
      19: ...y]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, smoke, water, weapo...
      23: * [[smoke]]: fire, weed blunts
      33: ** [[explosions]], [[fire]], [[shooting stars]]
    19. Drive Beyond Horizons (11,165 bytes)
      19: |effect breath fire=<smw_false_words>
      58: |shoot=gas pump
      109: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trail...
      117: * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires
      118: * [[sparks]]: [[fireworks]], wheel-less vehicle axels dragging on grou...

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