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- Tomb Raider (3,198 bytes)
10: ...ab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
28: ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
32: * [[dust]]: [[shooting darts]]
33: * [[shooting lava]]
34: * [[particle effects]]: shooting lava - action (5,686 bytes)
12: ...eric]] action for attacking like [[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, ...
16: ...y in [[w:first person shooting games|first person shooting games]] but was also introduced in platform ga... - Half-Life² (8,260 bytes)
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trail...
34: * [[smoke]]: [[fire]], [[shot NPC machines]]
40: ...door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[...
48: * [[electrified fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones...
63: * [[fire]] breaks wooden objects - GUN (3,570 bytes)
17: ** [[fire (arrows)]], gunshots?
31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam...
44: ...[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle eff...
50: ...e]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[sprint]], [[strafe]], [[walk]]
66: * [[traps/hazards]]: [[arrows]], [[fire]] - Arx Fatalis (8,363 bytes)
20: |effect breath fire=<smw_false_words>
35: * [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison sp...
38: * [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewo...
42: * [[fire]]: [[campfires]], [[spells]], [[torches]], etc
43: * [[smoke]]: [[fire]], smouldering wood - gameform (13,258 bytes)
76: ...=checkbox|name=effect breath fire}} [[fire breath|fire]]<br>
96: {{#input:type=checkbox|name=effect smoke fire}} [[fire]]<br>
102: {{#input:type=checkbox|name=effect steam fire}} [[fire]]<br>
159: ...<b>[[shoot]]</b></td> <td>{{#input:type=text|name=shoot other}}
160: {{#input:type=select|name=shoot|{{#dpl:category=objects|format=,\n*%TITLE%,,|orde... - Deadly Dozen: Pacific Theater (1,852 bytes)
9: * [[transparency]]: [[fire]], [[glass]], [[light beams]]
19: ...]], [[lie down]], [[roll]] left/right, [[run]], [[shoot]], [[walk]] - Devastation (4,545 bytes)
25: ** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic was...
29: ** fire, [[gunshots]], [[lightning]]
43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [...
50: * [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[walk]]
65: * [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison... - Heavy Metal: F.A.K.K.² (4,727 bytes)
30: * [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, health vials, water ...
51: ..., [[run]], [[shimmy]] (horizontal edges/poles), [[shoot]] (+ alternate), [[strafe]], [[swing]] (rope, mon...
59: ...] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]]) - Outcast (5,156 bytes)
22: |effect breath fire=<smw_false_words>
59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk
109: ...[particle effects]]: cold breath, healing/saving, shooting lava, vulture-like bird swarms - Trespasser (6,100 bytes)
29: |effect breath fire=<smw_false_words>
75: |shoot=above things moves them
88: |actions=crouch, pick up, drop, throw, jump, shoot - Postal² (6,048 bytes)
15: ...sease clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/sp...
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
44: * [[explosions]], [[fire]]; see [[#Engine|particle effects]]
48: * [[smoke]]: chimneys, fire, exploded vehicles, gunshots
59: * [[moves]]: [[crouch]], [[shoot]], [[jump]], [[pee]], [[run]], [[strafe]], [[unzi... - Mafia: The City of Lost Heaven (7,544 bytes)
11: ...al instead of angling to surface); vehicles block fire hydrant water
13: ...]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[sm...
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character w...
30: * [[explosions]], [[fire]]; see particle effects
31: * [[smoke]]: chimneys, cigars/cigarettes, fire, explosions, gunshots, train, vehicles (damaged, ... - The Elder Scrolls III: Morrowind (6,733 bytes)
11: ... looking at sun brightens view, [[flickering]]; [[fire]], [[lanterns]], [[lightning]], [[spells]], [[tor...
12: * [[particle effects]]: [[blood]], [[fire]] (+ [[embers]]), [[gas]], [[magical effects]], [...
22: ...arency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]], [[glass]], [[magical effects]], [[poison]], [[...
30: * other: [[explosions]], fire, smoke (chimneys, fire), steam ([[hotsprings]], lava, [[machines]], [[pi...
39: ...ves: [[cast spell]], [[jump]], [[run]], [[hit]]/[[shoot]], [[sneak]], [[strafe]], [[swim]], [[walk]] - Dragon's Lair 3D (3,380 bytes)
17: ...s), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see part...
19: * [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], ...
31: ...[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]]
32: ...s, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact)
41: ...up]]), [[roll]] (forward, left/right), [[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]] - No One Lives Forever (5,550 bytes)
13: ...s]], [[circuit breaker]] [[LEDs]], [[gunfire]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [...
16: ** explosion [[debris]]/[[shrapnel]], [[fire]] ([[flames]], [[embers]], [[sparks]]), poodle to...
26: * [[transparency]]: [[cold breath]], [[fire]], [[gas]] ([[acid]], body remover [[potion]], [[...
30: ...[smoke]]: airplane [[exhaust]], [[explosions]], [[fire]], [[gun muzzles]], lit [[cigarettes]]/[[cigars]]
31: * [[sparks]]: fire, [[bullet impacts]] - Gothic (5,984 bytes)
16: ...mic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
17: ...rticle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[or...
20: ...y]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, smoke, water, weapo...
24: * [[smoke]]: fire, weed blunts
34: ** [[explosions]], [[fire]], [[shooting stars]] - Risen (6,174 bytes)
15: ...mic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
16: ...rticle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[or...
19: ...y]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, smoke, water, weapo...
23: * [[smoke]]: fire, weed blunts
33: ** [[explosions]], [[fire]], [[shooting stars]] - Drive Beyond Horizons (11,165 bytes)
19: |effect breath fire=<smw_false_words>
58: |shoot=gas pump
109: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trail...
117: * [[smoke]]: overheating vehicle [[engines]], [[fire]], tires
118: * [[sparks]]: [[fireworks]], wheel-less vehicle axels dragging on grou...
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