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3D Game Comparison - Game vs. game. No hype; just facts.™
500 results starting at #251
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bear (08:45, 13 September 2007) |
centaur (08:46, 13 September 2007) |
demon (08:47, 13 September 2007) |
full-motion video (08:49, 13 September 2007) |
terrain (08:51, 13 September 2007) |
snake (08:52, 13 September 2007) |
Thor's hammer (08:54, 13 September 2007) |
button (09:35, 13 September 2007) |
fuse (09:36, 13 September 2007) |
land (09:45, 13 September 2007) |
switch (09:52, 13 September 2007) |
lever (10:06, 13 September 2007) |
door (10:08, 13 September 2007) |
rat (10:13, 13 September 2007) |
ratmen (10:14, 13 September 2007) |
level of detail (10:58, 13 September 2007) |
Colt pistol (12:24, 13 September 2007) |
Uzi (14:08, 13 September 2007) |
handgun (14:26, 13 September 2007) |
pistol (14:27, 13 September 2007) |
squirt (15:45, 13 September 2007) |
syringe (15:57, 13 September 2007) |
eyeglasses (16:00, 13 September 2007) |
hack (18:30, 13 September 2007) |
wolf (18:33, 13 September 2007) |
mummy (18:34, 13 September 2007) |
gorilla (18:36, 13 September 2007) |
lion (18:39, 13 September 2007) |
spike (19:13, 13 September 2007) |
hair (13:00, 14 September 2007) |
non-player character (15:10, 14 September 2007) |
ride (15:46, 14 September 2007) |
footprint (16:47, 14 September 2007) |
poison (15:00, 16 September 2007) |
cold (15:09, 16 September 2007) |
drop (18:28, 16 September 2007) |
giant (15:08, 17 September 2007) |
wraith (15:11, 17 September 2007) |
sprite (18:20, 17 September 2007) |
pickup (18:20, 17 September 2007) |
voxel (19:44, 17 September 2007) |
occlusion culling (19:46, 17 September 2007) |
bullet hole (03:29, 18 September 2007) |
harpoon (04:01, 18 September 2007) |
spear (04:03, 18 September 2007) |
bullet (10:29, 18 September 2007) |
horse (14:55, 18 September 2007) |
imp (15:58, 18 September 2007) |
construction site (09:10, 19 September 2007) |
machete (09:21, 19 September 2007) |
sign (12:43, 19 September 2007) |
carpet (14:13, 19 September 2007) |
manhole (15:24, 19 September 2007) |
leaf (18:21, 19 September 2007) |
branch (18:32, 19 September 2007) |
body (19:27, 19 September 2007) |
bone (19:31, 19 September 2007) |
reflection (12:15, 20 September 2007) |
chainlink fence (15:04, 20 September 2007) |
lock (16:30, 20 September 2007) |
padlock (16:31, 20 September 2007) |
hit (16:32, 20 September 2007) |
camera (16:36, 20 September 2007) |
lens flare (16:38, 20 September 2007) |
garage door (08:35, 21 September 2007) |
parking garage (08:44, 21 September 2007) |
garage (08:50, 21 September 2007) |
sword (09:17, 21 September 2007) |
knife (09:20, 21 September 2007) |
colosseum (12:26, 21 September 2007) |
Magic Carpet (16:54, 21 September 2007) |
island (16:57, 21 September 2007) |
traffic cone (07:34, 22 September 2007) |
streetsign (07:40, 22 September 2007) |
underwater fog (15:00, 22 September 2007) |
lattice (15:52, 22 September 2007) |
toxic waste (17:15, 22 September 2007) |
box (17:19, 22 September 2007) |
faucet (17:20, 22 September 2007) |
buoy (00:18, 23 September 2007) |
buoyancy (00:18, 23 September 2007) |
gunshot (00:35, 23 September 2007) |
momentum (02:23, 23 September 2007) |
inertia (02:24, 23 September 2007) |
flicker (02:27, 23 September 2007) |
chimney (02:28, 23 September 2007) |
waterfall (02:31, 23 September 2007) |
land mine (11:31, 23 September 2007) |
mine (11:31, 23 September 2007) |
flamethrower (11:36, 23 September 2007) |
village (11:41, 23 September 2007) |
jungle (11:42, 23 September 2007) |
beach (11:43, 23 September 2007) |
swamp (11:44, 23 September 2007) |
rainforest (11:45, 23 September 2007) |
bazooka (11:51, 23 September 2007) |
multiplayer (12:47, 23 September 2007) |
coin (12:49, 23 September 2007) |
zoom (12:57, 23 September 2007) |
stagecoach (15:22, 23 September 2007) |
flour (15:33, 23 September 2007) |
hatchet (15:36, 23 September 2007) |
barge (15:38, 23 September 2007) |
tomahawk (15:41, 23 September 2007) |
polygon (15:47, 23 September 2007) |
targeting (16:33, 23 September 2007) |
wheel (16:49, 23 September 2007) |
shark (18:09, 23 September 2007) |
duct (19:28, 23 September 2007) |
shopping cart (19:35, 23 September 2007) |
cart (19:35, 23 September 2007) |
hoe (19:39, 23 September 2007) |
exhaust (20:57, 23 September 2007) |
dig (21:19, 23 September 2007) |
quarry (21:23, 23 September 2007) |
road/street (21:33, 23 September 2007) |
gate (21:34, 23 September 2007) |
trailer (21:51, 23 September 2007) |
ice (03:56, 24 September 2007) |
reverb (04:01, 24 September 2007) |
doppler effect (04:02, 24 September 2007) |
sawdust (05:41, 24 September 2007) |
dust (05:42, 24 September 2007) |
saw (05:44, 24 September 2007) |
dent (05:53, 24 September 2007) |
Need for Speed: Porsche Unleashed (13:21, 24 September 2007) |
cog (14:14, 24 September 2007) |
passport (14:16, 24 September 2007) |
scrape (08:33, 25 September 2007) |
skid (11:33, 25 September 2007) |
tunnel (11:38, 25 September 2007) |
skid mark (17:46, 26 September 2007) |
chainsaw (08:41, 29 September 2007) |
run (14:15, 29 September 2007) |
close (14:16, 29 September 2007) |
radiator (14:25, 29 September 2007) |
gas pump (14:28, 29 September 2007) |
zombie (19:43, 30 September 2007) |
crow (19:44, 30 September 2007) |
gravity gun (19:48, 30 September 2007) |
vanity (19:54, 30 September 2007) |
crate (23:17, 30 September 2007) |
magnetism (03:57, 2 October 2007) |
rake (21:06, 11 December 2009) |
harvest (03:12, 11 January 2010) |
repair (03:13, 11 January 2010) |
improve (03:13, 11 January 2010) |
polish (03:14, 11 January 2010) |
farm (03:14, 11 January 2010) |
taste (03:15, 11 January 2010) |
Gordon Freeman (02:10, 12 January 2010) |
Lara Croft (02:11, 12 January 2010) |
bull (02:12, 12 January 2010) |
chicken (02:15, 12 January 2010) |
alligator (02:18, 12 January 2010) |
crocodile (02:19, 12 January 2010) |
corpse (19:51, 12 January 2010) |
read (19:51, 12 January 2010) |
mug (19:54, 12 January 2010) |
chest (19:56, 12 January 2010) |
fix (19:58, 12 January 2010) |
spin (19:59, 12 January 2010) |
turn (19:59, 12 January 2010) |
fishing rod (20:00, 12 January 2010) |
dough (20:03, 12 January 2010) |
jars (01:58, 13 January 2010) |
foundry (02:17, 13 January 2010) |
ribs (02:18, 13 January 2010) |
keyring (02:19, 13 January 2010) |
ring (02:20, 13 January 2010) |
garlic (02:24, 13 January 2010) |
leet (02:26, 13 January 2010) |
diamond (02:27, 13 January 2010) |
necklace (02:35, 13 January 2010) |
emerald (08:32, 13 January 2010) |
bracelet (08:33, 13 January 2010) |
ruby (09:17, 13 January 2010) |
frog (09:44, 13 January 2010) |
pig (10:17, 13 January 2010) |
troll (10:32, 13 January 2010) |
goblin (10:33, 13 January 2010) |
worm (10:35, 13 January 2010) |
dagger (10:55, 13 January 2010) |
cow (13:51, 13 January 2010) |
spider (13:52, 13 January 2010) |
unicorn (13:52, 13 January 2010) |
deer (13:53, 13 January 2010) |
dragon (13:53, 13 January 2010) |
ghost (13:54, 13 January 2010) |
pheasant (13:54, 13 January 2010) |
boar (13:55, 13 January 2010) |
rowboat (13:55, 13 January 2010) |
fill (13:56, 13 January 2010) |
OpenAL (14:01, 13 January 2010) |
Java OpenGL (14:04, 13 January 2010) |
kingdom (22:17, 13 January 2010) |
roll (22:23, 13 January 2010) |
mission (22:25, 13 January 2010) |
level (22:45, 13 January 2010) |
drive (22:50, 13 January 2010) |
first-aid kit (22:51, 13 January 2010) |
Comparison table (23:09, 13 January 2010) |
gameform (23:21, 13 January 2010) |
Deadly Dozen: Pacific Theater (23:23, 13 January 2010) |
submachine gun (23:24, 13 January 2010) |
bloom (23:28, 13 January 2010) |
bumpmapping (23:30, 13 January 2010) |
decay (23:31, 13 January 2010) |
trap (23:37, 13 January 2010) |
bury (23:44, 13 January 2010) |
groom (23:44, 13 January 2010) |
carve (23:45, 13 January 2010) |
carving (23:45, 13 January 2010) |
cultivate (23:50, 13 January 2010) |
cut (23:51, 13 January 2010) |
forage (23:53, 13 January 2010) |
wash (23:55, 13 January 2010) |
crush (23:55, 13 January 2010) |
sow (23:56, 13 January 2010) |
meditate (23:57, 13 January 2010) |
drag (23:57, 13 January 2010) |
breed (23:58, 13 January 2010) |
pour (23:58, 13 January 2010) |
taunt (23:59, 13 January 2010) |
botanize (01:31, 14 January 2010) |
prospect (01:31, 14 January 2010) |
steal (01:38, 14 January 2010) |
leaves (falling) (01:42, 14 January 2010) |
spark (01:47, 14 January 2010) |
temper (02:30, 14 January 2010) |
rain (02:33, 14 January 2010) |
shovel (02:35, 14 January 2010) |
attack (02:36, 14 January 2010) |
dual wield (03:37, 14 January 2010) |
shimmy (03:38, 14 January 2010) |
sidestep (08:21, 14 January 2010) |
linear level progression (09:43, 14 January 2010) |
difficulty level (13:13, 14 January 2010) |
viscosity (15:37, 14 January 2010) |
vine (15:55, 14 January 2010) |
rune (15:59, 14 January 2010) |
cougar (23:32, 14 January 2010) |
Tyrannosaurus Rex (23:34, 14 January 2010) |
velociraptor (23:55, 14 January 2010) |
panther (23:56, 14 January 2010) |
Atlantis (23:58, 14 January 2010) |
pressure pad (00:19, 15 January 2010) |
computer (01:42, 15 January 2010) |
microscope (01:43, 15 January 2010) |
microwave oven (01:47, 15 January 2010) |
fishtank (01:48, 15 January 2010) |
laser beam (01:50, 15 January 2010) |
propane tank (02:04, 15 January 2010) |
force-feedback (02:31, 15 January 2010) |
streamer (03:23, 15 January 2010) |
predator (13:40, 15 January 2010) |
track (14:58, 15 January 2010) |
butterfly (15:05, 15 January 2010) |
rooster (15:09, 15 January 2010) |
grab (03:35, 16 January 2010) |
Outcast (10:07, 16 January 2010) |
camel (10:28, 16 January 2010) |
binoculars (10:30, 16 January 2010) |
telescope (10:30, 16 January 2010) |
notebook (10:31, 16 January 2010) |
mineral (10:31, 16 January 2010) |
region (10:37, 16 January 2010) |
map (10:40, 16 January 2010) |
lexicon (10:42, 16 January 2010) |
grenade launcher (10:43, 16 January 2010) |
grenade (10:44, 16 January 2010) |
paddy field (10:52, 16 January 2010) |
buffalo (02:39, 17 January 2010) |
hot spring (03:06, 17 January 2010) |
hot tub (03:07, 17 January 2010) |
kindling (05:04, 18 January 2010) |
rolling pin (05:10, 18 January 2010) |
anchor (05:12, 18 January 2010) |
oven (05:20, 18 January 2010) |
strawberry (05:21, 18 January 2010) |
apple (05:24, 18 January 2010) |
watermelon (05:24, 18 January 2010) |
berry (05:26, 18 January 2010) |
carrot (05:26, 18 January 2010) |
melon (05:27, 18 January 2010) |
mushroom (05:27, 18 January 2010) |
chapter (05:31, 18 January 2010) |
train station (05:31, 18 January 2010) |
barricade (05:32, 18 January 2010) |
railing (05:34, 18 January 2010) |
sawblade (05:41, 18 January 2010) |
file cabinet (05:48, 18 January 2010) |
plank (05:53, 18 January 2010) |
move (05:54, 18 January 2010) |
bicycle (05:55, 18 January 2010) |
newspaper (05:56, 18 January 2010) |
dodge (12:31, 18 January 2010) |
evade (12:32, 18 January 2010) |
incremental damage (13:54, 18 January 2010) |
flower pot (14:59, 18 January 2010) |
locker (15:11, 18 January 2010) |
pier (15:13, 18 January 2010) |
river (03:56, 19 January 2010) |
ocean (03:56, 19 January 2010) |
forest (03:58, 19 January 2010) |
plane of existence (04:13, 19 January 2010) |
pickax (16:04, 19 January 2010) |
bullet shell (14:59, 20 January 2010) |
area (02:26, 21 January 2010) |
Trespasser (17:54, 21 January 2010) |
canteen (13:10, 22 January 2010) |
trash can (02:45, 23 January 2010) |
oil filter (02:49, 23 January 2010) |
tourist (14:34, 23 January 2010) |
picture frame (14:36, 23 January 2010) |
bed frame (14:37, 23 January 2010) |
frame (15:56, 23 January 2010) |
seagull (16:04, 23 January 2010) |
clipboard (16:05, 23 January 2010) |
flush (16:18, 23 January 2010) |
axle (07:10, 24 January 2010) |
washing machine (07:46, 24 January 2010) |
Tomb Raider: Legend (09:32, 25 January 2010) |
Tomb Raider (14:30, 25 January 2010) |
stereo (16:32, 25 January 2010) |
stadium (16:52, 25 January 2010) |
lake (16:54, 25 January 2010) |
keycard (16:58, 25 January 2010) |
dynamic lighting (05:04, 26 January 2010) |
colored lighting (05:09, 26 January 2010) |
trash (16:25, 30 January 2010) |
cactus (16:26, 30 January 2010) |
desert (16:28, 30 January 2010) |
tumbleweed (16:29, 30 January 2010) |
tumble (16:30, 30 January 2010) |
totem pole (16:32, 30 January 2010) |
phone booth (16:37, 30 January 2010) |
burn (04:22, 31 January 2010) |
shrub (04:24, 31 January 2010) |
telephone (04:28, 31 January 2010) |
vending machine (04:35, 31 January 2010) |
refrigerator (04:38, 31 January 2010) |
chain (04:39, 31 January 2010) |
utility pole (04:42, 31 January 2010) |
arcade (05:09, 31 January 2010) |
Cutter Slade (00:47, 1 February 2010) |
Julie Strain (00:47, 1 February 2010) |
urban (00:50, 1 February 2010) |
bus stop (00:52, 1 February 2010) |
distortion (00:55, 1 February 2010) |
Carmageddon TDR 2000 (09:09, 1 February 2010) |
Severance: Blade of Darkness (05:11, 2 February 2010) |
crumb (07:55, 2 February 2010) |
bread (07:56, 2 February 2010) |
bit depth (07:59, 2 February 2010) |
texture mapping (08:18, 2 February 2010) |
blood (08:30, 2 February 2010) |
urine (08:30, 2 February 2010) |
elephant (08:32, 2 February 2010) |
Arizona (08:33, 2 February 2010) |
pan (08:37, 2 February 2010) |
keg (16:00, 2 February 2010) |
jar (16:01, 2 February 2010) |
rocket launcher (16:02, 2 February 2010) |
rocket (16:02, 2 February 2010) |
podium (16:03, 2 February 2010) |
disease (16:04, 2 February 2010) |
barbed wire (16:08, 2 February 2010) |
casket (16:09, 2 February 2010) |
donut (16:10, 2 February 2010) |
powder (16:21, 2 February 2010) |
gunpowder (16:22, 2 February 2010) |
water heater (16:26, 2 February 2010) |
toolbox (16:37, 2 February 2010) |
cabinet (16:38, 2 February 2010) |
trash bag (16:39, 2 February 2010) |
Mafia: The City of Lost Heaven (19:40, 3 February 2010) |
anti-aliasing (19:45, 3 February 2010) |
airport (19:49, 3 February 2010) |
rifle (19:52, 3 February 2010) |
sniper rifle (19:52, 3 February 2010) |
display case (19:53, 3 February 2010) |
bomb (19:54, 3 February 2010) |
skeleton (14:40, 4 February 2010) |
foam (14:55, 4 February 2010) |
soap bubble (14:56, 4 February 2010) |
bank (14:58, 4 February 2010) |
warehouse (14:59, 4 February 2010) |
candlestick (11:02, 5 February 2010) |
mansion (15:37, 5 February 2010) |
restaurant (15:37, 5 February 2010) |
art gallery (15:38, 5 February 2010) |
microphone (15:39, 5 February 2010) |
painting (15:40, 5 February 2010) |
paint (15:40, 5 February 2010) |
Tommy Angelo (15:41, 5 February 2010) |
environmental interaction (16:05, 5 February 2010) |
brass knuckles (16:07, 5 February 2010) |
fist (16:09, 5 February 2010) |
shimmer (17:10, 5 February 2010) |
sparkle (17:11, 5 February 2010) |
dwarf (17:26, 5 February 2010) |
vampire (17:27, 5 February 2010) |
salamander (17:28, 5 February 2010) |
jack-in-the-box (03:32, 6 February 2010) |
elf (03:33, 6 February 2010) |
fairy (03:34, 6 February 2010) |
mana (08:25, 6 February 2010) |
underground (08:25, 6 February 2010) |
library (08:26, 6 February 2010) |
book (08:27, 6 February 2010) |
temple (08:28, 6 February 2010) |
church (08:28, 6 February 2010) |
workshop (08:29, 6 February 2010) |
graveyard (08:32, 6 February 2010) |
bridge (08:33, 6 February 2010) |
casino (08:34, 6 February 2010) |
unlock (08:45, 6 February 2010) |
collect (09:02, 6 February 2010) |
room (09:06, 6 February 2010) |
fireball (09:11, 6 February 2010) |
portal (12:29, 6 February 2010) |
torture (15:01, 6 February 2010) |
Dungeon Keeper 2 (15:04, 6 February 2010) |
feather (15:40, 6 February 2010) |
monk (15:41, 6 February 2010) |
hay (17:07, 6 February 2010) |
depth of field (03:27, 7 February 2010) |
bilinear filtering (03:29, 7 February 2010) |
trilinear filtering (03:49, 7 February 2010) |
assassin (03:52, 7 February 2010) |
eagle (03:53, 7 February 2010) |
2012 (15:09, 7 February 2010) |
activate (15:11, 7 February 2010) |
eavesdrop (15:11, 7 February 2010) |
interrogate (15:13, 7 February 2010) |
Crusades (15:14, 7 February 2010) |
coast (15:15, 7 February 2010) |
Middle East (15:15, 7 February 2010) |
help player (22:16, 7 February 2010) |
player (22:21, 7 February 2010) |
decal (00:24, 8 February 2010) |
soft shadow (00:37, 8 February 2010) |
shadow volume (00:38, 8 February 2010) |
vertical angle adjustment (00:38, 8 February 2010) |
Looking Glass Studios (08:44, 8 February 2010) |
look (08:45, 8 February 2010) |
Hard Truck 2 (21:23, 8 February 2010) |
cloud (15:16, 9 February 2010) |
sandstorm (15:18, 9 February 2010) |
snow (15:18, 9 February 2010) |
wind (15:19, 9 February 2010) |
hose (14:32, 11 February 2010) |
pixel shader (15:27, 11 February 2010) |
vertex shader (15:28, 11 February 2010) |
orc (15:32, 11 February 2010) |
beetle (15:33, 11 February 2010) |
world (15:34, 11 February 2010) |
crab (15:35, 11 February 2010) |
reptile (15:42, 11 February 2010) |
The Elder Scrolls III: Morrowind (15:46, 11 February 2010) |
dungeon (19:13, 11 February 2010) |
search (19:15, 11 February 2010) |
find (19:16, 11 February 2010) |
tomb (19:25, 11 February 2010) |
gondola (19:26, 11 February 2010) |
enchant (19:29, 11 February 2010) |
cauldron (19:30, 11 February 2010) |
volcano (19:32, 11 February 2010) |
hill (19:33, 11 February 2010) |
sack (19:34, 11 February 2010) |
urn (19:35, 11 February 2010) |
disarm (19:36, 11 February 2010) |
pants (19:45, 11 February 2010) |
shirt (19:45, 11 February 2010) |
shoe (19:46, 11 February 2010) |
vest (19:46, 11 February 2010) |
robe (19:48, 11 February 2010) |
skirt (19:48, 11 February 2010) |
belt (19:49, 11 February 2010) |
helmet (19:51, 11 February 2010) |
soap (19:52, 11 February 2010) |
pillow (19:58, 11 February 2010) |
bed (19:59, 11 February 2010) |
egg (20:01, 11 February 2010) |
salt (20:13, 11 February 2010) |
create (20:19, 11 February 2010) |
mountain (20:21, 11 February 2010) |
herb (20:23, 11 February 2010) |
anvil (10:13, 12 February 2010) |
statue (10:30, 12 February 2010) |
grass (10:42, 12 February 2010) |
iron (11:07, 12 February 2010) |
pumpkin (13:16, 12 February 2010) |
needle (17:13, 12 February 2010) |
loom (17:16, 12 February 2010) |
sew (17:17, 12 February 2010) |
mallet (17:18, 12 February 2010) |
scythe (17:19, 12 February 2010) |
sickle (17:20, 12 February 2010) |