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    1. Main Page (1,950 bytes)
      19: ** {{catcount|environment}} (level/world)
    2. Tomb Raider (3,198 bytes)
      31: ===Atmospheric/environmental [[effects]]===
      49: ==[[Environment]]==
      51: * # [[:cat:levels|levels]]: 15
      54: * [[level editor]]: ''[[Room Editor]]''
      55: * [[linear level progression]]
    3. Half-Life² (8,260 bytes)
      18: ... (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
      23: ...]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
      28: ===[[atmospheric/environmental effects]]===
      81: ==[[Environment]]==
      82: * [[# levels]]: 68 (15 [[chapters]])
    4. Arx Fatalis (8,363 bytes)
      41: ===Atmospheric/environmental===
      109: ==[[Environment]]==
      110: * [[# levels]]: 1 [[city]], 22 [[level]]s
      113: * [[level editor]]: Theo
    5. gameform (13,258 bytes)
      43: ...ut:type=checkbox|name=engine optimization LOD}} [[level of detail]] (LOD)<br>
      67: ==[[:cat:environment|Environment]]==
      170: {{#input:type=textarea|name=environmental interaction|rows=10}}
    6. Devastation (4,545 bytes)
      9: |#levels=20
      14: * atmospheric/environmental [[effects]]
      36: * [[reflection]]: some water [[puddles]]; see [[environmental texture mapping]]
      41: ** [[texturemapping|mapping]]: [[environment map|environment]], [[mip]]
      60: ==[[Environment]]==
    7. Construction-Destruction (2,212 bytes)
      8: |#levels=10
      9: |level editor=no
      15: * atmospheric/environmental [[effects]]
      41: ==[[environment]]==
    8. Wurm (11,297 bytes)
      71: ===Atmospheric/environmental [[effects]]===
      100: ==[[Environment]]==
      101: * [[# levels]]: 3 [[kingdoms]] (server-dependent), various [[...
      103: * [[level editor]]: integrated
      168: * see [[#Environment|createable objects]]
    9. Heavy Metal: F.A.K.K.² (4,727 bytes)
      33: ====Atmospheric/environmental====
      50: * [[viscosity|water level affects run speed & jump distance]]
      65: ==[[Environment]]==
      66: * [[# levels]]: 24 [[map]]s + [[training]]
      69: * [[linear level progression]]
    10. Trespasser (6,100 bytes)
      57: |environment effects other=* object contact debris (dust)
      78: |environment other=* # levels: 1 [[island]], 8 [[areas]]
      81: * [[linear level progression]]
    11. Thief: The Dark Project (5,716 bytes)
      69: ==[[Environment]]==
      70: * [[# levels]]: 12 [[mission]]s + [[training level]]
      72: * [[level editor]]: [[DromEd]]
      73: * [[linear level progression]]
    12. Postal² (6,048 bytes)
      20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
      24: ** mapping: [[environmental mapping|environmental]] (some signs, statues, tile floors/walls)
      29: ==Atmospheric/environmental [[effects]]==
      58: * police [[wanted level]] (bar)
      62: ** [[zoom]]: fixed level (rifle scope)
    13. Mafia: The City of Lost Heaven (7,544 bytes)
      18: ...: [[mirror]], water ([[puddles]], [[river]]); see environmental texture mapping
      23: ...exture mapping|mapping]]: [[environmental mapping|environmental]] (glass, metal; floors, gramaphone cone, perfu...
      28: ===atmospheric/environmental [[effects]]===
      39: * some objects shake when hit/shot; see environmental interaction
      53: * offense (criminal/police wanted) levels: armed-and-dangerous (shoot-to-kill), under arre...
    14. Dungeon Keeper 2 (2,805 bytes)
      13: * [[reflection]]: environmental bumpmapping (lava, water)
      17: ===Atmospheric/environmental [[effects]]===
      36: ==[[Environment]]==
      38: * [[level editor]]: yes
    15. Assassin's Creed (4,027 bytes)
      13: ...), [[#Inventory|weapons]]; [[pixel shaders]]; see environmental texture mapping
      19: ==atmospheric/environmental==
      49: ...ng]]: [[bumpmapping|bump]], [[environment mapping|environment]], [[mipmapping|mip]]
      70: ==[[Environment]]==
      71: * [[levels]]: 7 memory blocks, 5 [[cities]], 1 [[kingdom]]
    16. The Elder Scrolls III: Morrowind (6,733 bytes)
      16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
      21: ...[[texturemapping|mapping]]: [[environment mapping|environment]] ([[enchanted items]]), [[mip]]
      25: ===atmospheric/environmental [[effects]]===
      56: ==[[Environment]]==
      57: * # [[:cat:levels|levels]]: [[cells]]; 16km²(?) [[world]] split up into ...
    17. world (72 bytes)
      1: {{level}}
      5: * [[environment]]
    18. Dragon's Lair 3D (3,380 bytes)
      13: * atmospheric/environmental
      50: ==[[Environment]]==
      51: * [[# levels]]: 1 [[castle]], 43 [[areas]], 250+ [[rooms]]
      54: * [[level editor]]: no
    19. Drakan: Order of the Flame (4,669 bytes)
      9: |#levels=14
      15: * [[reflection]]: [[environment mapping]]
      20: ===atmospheric/environmental===
      49: * [[texturemapping|mapping]]: [[environment map|environment]]
      73: ==[[Environment]]==

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