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3D Game Comparison - Game vs. game. No hype; just facts.™

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    1. Half-Life² (8,260 bytes)
      18: ...[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[...
      71: * [[footsteps]]: [[concrete]], [[dirt]], [[gravel]], [[metal]] (duct, generic, ladder),...
      86: ...based (add/remove weight, add floating objects to surface something, etc)
    2. Mafia: The City of Lost Heaven (7,544 bytes)
      11: ...dies/feet remain horizontal instead of angling to surface); vehicles block fire hydrant water
      34: ...uts, wheels wobble, etc), skidmarks, tire kickup (dirt, grass); gas guage (can run out of gas), odometer...
      50: * [[footstep]] sound: dirt, grass, gravel, metal, stone, wood
      55: * [[view]]: [[1st-person]] (against vertical surface, elevated train, trolly, sniper mode, vehicles), ...
      96: ** [[bullet shells]]: eject, fall, hit surface, bounce (+ down angles), and disappear after a lo...
    3. Gothic (5,984 bytes)
      55: * [[footsteps]]: dirt, metal, sand, stone, water, wood
      58: ...afe]], [[swim]] ([[dive underwater]], [[stroke]], surface, [[tread water|tread]]: + back), [[vault]], [[wad...
    4. Risen (6,174 bytes)
      54: * [[footsteps]]: dirt, metal, sand, stone, water, wood
      57: ...afe]], [[swim]] ([[dive underwater]], [[stroke]], surface, [[tread water|tread]]: + back), [[vault]], [[wad...

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