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  1. Tomb Raider (3,198 bytes)
    3: |genre=action-adventure
    10: |actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, s...
    65: ===[[interaction]]===
  2. Severance: Blade of Darkness (2,297 bytes)
    4: |genre=action role-playing game
    29: ... least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], [[ready]]/[[stow]] [[shield]]/wea...
    37: * [[interaction]]
  3. action (5,686 bytes)
    1: :''For the game genre, see [[:cat:action]]''.
    3: ...ntrol''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[chara...
    6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality...
    8: * [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]...
    10: ...ke ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:
  4. Half-Life² (8,260 bytes)
    3: |genre=Action-Adventure
    72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[wal...
    79: ...racter and apologize when in way, object impact reaction
    89: ===[[interaction]]===
  5. hop (64 bytes)
    1: {{action|wikt}}
    5: * [[jump]]
  6. GUN (3,570 bytes)
    4: |genre=action-adventure
    20: ...gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
    40: * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
    50: ...ch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[s...
    68: ===[[Interaction]]===
  7. Arx Fatalis (8,363 bytes)
    4: |genre=fantasy action-adventure-RPG
    86: ... [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, [[magic]], [[run]], [[sho...
    117: ===[[interaction]]===
  8. Devastation (4,545 bytes)
    3: |genre=action
    50: * [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[wa...
    67: ===[[environmental interaction]]===
  9. Heavy Metal: F.A.K.K.² (4,727 bytes)
    3: |genre=action-adventure
    50: * [[viscosity|water level affects run speed & jump distance]]
    51: ...+ wrap legs around), hug wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place det...
    52: ** combo weapon actions
    54: * clothing/skin: [[jumpsuit]] (+ rips & loses pieces); leather [[stirrups...
  10. Outcast (5,156 bytes)
    4: |genre=action-adventure
    59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk
    120: ===[[Interaction]]===
  11. Trespasser (6,100 bytes)
    4: |genre=action-adventure
    77: |interaction other=levers/switches
    88: |actions=crouch, pick up, drop, throw, jump, shoot
  12. Thief: The Dark Project (5,716 bytes)
    3: |genre=action-adventure
    52: ...], [[crouch]] (+ run/walk), [[drink]], [[eat]], [[jump]], [[pick lock]]/[[pickpocket|pocket]], [[lean]] ...
    77: ===[[interaction]]===
  13. Tomb Raider: Legend (4,343 bytes)
    3: |genre=action-adventure
    101: ===[[Actions]]===
    103: ... swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
    107: ===[[Environmental interaction]]===
  14. Postal² (6,048 bytes)
    5: |genre=action
    59: * [[moves]]: [[crouch]], [[shoot]], [[jump]], [[pee]], [[run]], [[strafe]], [[unzip]]/zip pa...
    90: ===[[environmental interaction]]===
  15. Mafia: The City of Lost Heaven (7,544 bytes)
    5: |genre=action-driving simulation
    29: ... broom sweeping, impacts (bullets, character long jump and roll, vehicle), vehicle tire kickup
    39: ...jects shake when hit/shot; see environmental interaction
    51: * [[idle actions]]
    54: ...ves]]: [[crouch]], [[hit]]/[[shoot]]/[[swing]], [[jump]], [[lean]] left/right, [[run]], [[strafe]], [[va...
  16. Assassin's Creed (4,027 bytes)
    3: |genre=action-adventure
    39: ...[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
    41: ** [[hay stacks]] bounce when jumped into and out of
    56: * [[moves]]: [[climb]], [[drop]], [[grab]], [[jump]], [[punch]], [[run]], [[sprint]] (arms in/out), ...
    67: * [[object impact reaction]]
  17. The Elder Scrolls III: Morrowind (6,733 bytes)
    5: |genre=fantasy action-adventure-RPG
    39: * moves: [[cast spell]], [[jump]], [[run]], [[hit]]/[[shoot]], [[sneak]], [[straf...
    50: * [[idle actions]]: look around, hum, whistle, make comments
    67: ===[[Interaction]]===
  18. Dragon's Lair 3D (3,380 bytes)
    4: |genre=action-adventure
    21: ** [[collision detection]]: jump-landing Dirk's [[body impact collision|body break...
    40: * [[idle actions]]
    41: ...imb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[grab ledge]], [[pull up]]), [...
    58: ===[[interaction]]===
  19. No One Lives Forever (5,550 bytes)
    5: |genre=action-adventure
    22: ** jump [[momentum]] riding moving objects
    46: ===[[environmental interaction]]===
    63: * [[moves]]: [[crouch]], [[jump]], [[pickup]], [[run]], [[shoot]], [[strafe]], [[...
  20. Drakan: Order of the Flame (4,669 bytes)
    3: |genre=action-adventure
    59: ...h]] (+ 4-direction [[roll]] & "walk"), [[die]], [[jump]], [[pick up]] object, [[push]], [[run]], [[sneak...
    85: ===[[environmental interaction]]===

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