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3D Game Comparison - Game vs. game. No hype; just facts.™

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  • Half-Life²
  • Thief: The Dark Project

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    9 results starting at #1


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    1. Half-Life² (8,260 bytes)
      34: * [[smoke]]: [[fire]], [[shot NPC machines]]
      87: ...]]/[[cutting|cut]]/[[crushing|crushed]]/[[hit]]/[[shot]], [[radiation]], [[steam]], [[toxic waste]], [[t...
      101: ...]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything p...
    2. GUN (3,570 bytes)
      17: ** [[fire (arrows)]], gunshots?
      38: * [[sparks]]: shot arrows
      82: ...[[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]]
    3. Devastation (4,545 bytes)
      29: ** fire, [[gunshots]], [[lightning]]
      65: ...rds]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison gas]], [[toxic ...
      70: * [[move]]: [[ballasts]] (+ hanging fall when shot), [[basketballs]], batteries, bottles, boxes (car...
    4. gunshot (78 bytes)
      1: {{effect|gunshot|gun shot}}
      7: * [[shotgun]]
    5. Thief: The Dark Project (5,716 bytes)
      43: * most arrows arc when shot
      75: ...s]]), getting [[burnt]]/[[cutting|cut]]/[[hit]]/[[shot]]
    6. Tomb Raider: Legend (4,343 bytes)
      108: * [[break]]: [[pipes]] (when shot)
    7. Postal² (6,048 bytes)
      47: ...s: <font color=red>red</font> (blood) when player shot, <font color=orange>orange</font> (infected) afte...
      48: ... [[smoke]]: chimneys, fire, exploded vehicles, gunshots
      88: ...losions]], [[falling]], [[fire]], getting bit/hit/shot/[[trampled]], hot beer, [[toxic waste]]
      98: ...enades]], [[guns]] ([[pistol]], [[machinegun]], [[shotgun]], [[sniper rifle]]), [[Molotov Cocktails]], [...
    8. Mafia: The City of Lost Heaven (7,544 bytes)
      12: ...|colored]]; [[coronas]], [[lens flare]] (sun); gunshots, lightning, [[streetlights]], vehicle [[headligh...
      16: ** jerk/move/fall over when hit/shot: [[barrels]] (some), [[buckets]] (some), [[candle...
      31: ...chimneys, cigars/cigarettes, fire, explosions, gunshots, train, vehicles (damaged, exhaust, tire skids),...
      39: * some objects shake when hit/shot; see environmental interaction
      80: ...zards]]: [[explosions]], [[falling]], getting hit/shot, water (bay/ocean)
    9. No One Lives Forever (5,550 bytes)
      19: ** bodies: [[jerk if hit/shot]], [[spear-pinnable]] to vertical surfaces

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