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    1. Tomb Raider (3,198 bytes)
      3: |genre=action-adventure
      10: |actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, s...
      65: ===[[interaction]]===
    2. Severance: Blade of Darkness (2,297 bytes)
      4: |genre=action role-playing game
      29: ... least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], [[ready]]/[[stow]] [[shield]]/wea...
      37: * [[interaction]]
    3. action (5,686 bytes)
      1: :''For the game genre, see [[:cat:action]]''.
      3: ...ntrol''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[chara...
      6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality...
      8: * [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]...
      10: ...ke ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:
    4. Half-Life² (8,260 bytes)
      3: |genre=Action-Adventure
      72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[wal...
      79: ...racter and apologize when in way, object impact reaction
      89: ===[[interaction]]===
    5. hop (64 bytes)
      1: {{action|wikt}}
      5: * [[jump]]
    6. GUN (3,570 bytes)
      4: |genre=action-adventure
      20: ...gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
      40: * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
      50: ...ch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[s...
      68: ===[[Interaction]]===
    7. Arx Fatalis (8,363 bytes)
      4: |genre=fantasy action-adventure-RPG
      86: ... [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, [[magic]], [[run]], [[sho...
      117: ===[[interaction]]===
    8. Devastation (4,545 bytes)
      3: |genre=action
      50: * [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[wa...
      67: ===[[environmental interaction]]===
    9. Heavy Metal: F.A.K.K.² (4,727 bytes)
      3: |genre=action-adventure
      50: * [[viscosity|water level affects run speed & jump distance]]
      51: ...+ wrap legs around), hug wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place det...
      52: ** combo weapon actions
      54: * clothing/skin: [[jumpsuit]] (+ rips & loses pieces); leather [[stirrups...
    10. Outcast (5,156 bytes)
      4: |genre=action-adventure
      59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk
      120: ===[[Interaction]]===
    11. Trespasser (6,100 bytes)
      4: |genre=action-adventure
      77: |interaction other=levers/switches
      88: |actions=crouch, pick up, drop, throw, jump, shoot
    12. Thief: The Dark Project (5,716 bytes)
      3: |genre=action-adventure
      52: ...], [[crouch]] (+ run/walk), [[drink]], [[eat]], [[jump]], [[pick lock]]/[[pickpocket|pocket]], [[lean]] ...
      77: ===[[interaction]]===
    13. Tomb Raider: Legend (4,343 bytes)
      3: |genre=action-adventure
      101: ===[[Actions]]===
      103: ... swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
      107: ===[[Environmental interaction]]===
    14. Postal² (6,048 bytes)
      5: |genre=action
      59: * [[moves]]: [[crouch]], [[shoot]], [[jump]], [[pee]], [[run]], [[strafe]], [[unzip]]/zip pa...
      90: ===[[environmental interaction]]===
    15. Mafia: The City of Lost Heaven (7,544 bytes)
      5: |genre=action-driving simulation
      29: ... broom sweeping, impacts (bullets, character long jump and roll, vehicle), vehicle tire kickup
      39: ...jects shake when hit/shot; see environmental interaction
      51: * [[idle actions]]
      54: ...ves]]: [[crouch]], [[hit]]/[[shoot]]/[[swing]], [[jump]], [[lean]] left/right, [[run]], [[strafe]], [[va...
    16. Assassin's Creed (4,027 bytes)
      3: |genre=action-adventure
      39: ...[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
      41: ** [[hay stacks]] bounce when jumped into and out of
      56: * [[moves]]: [[climb]], [[drop]], [[grab]], [[jump]], [[punch]], [[run]], [[sprint]] (arms in/out), ...
      67: * [[object impact reaction]]
    17. The Elder Scrolls III: Morrowind (6,733 bytes)
      5: |genre=fantasy action-adventure-RPG
      39: * moves: [[cast spell]], [[jump]], [[run]], [[hit]]/[[shoot]], [[sneak]], [[straf...
      50: * [[idle actions]]: look around, hum, whistle, make comments
      67: ===[[Interaction]]===
    18. Dragon's Lair 3D (3,380 bytes)
      4: |genre=action-adventure
      21: ** [[collision detection]]: jump-landing Dirk's [[body impact collision|body break...
      40: * [[idle actions]]
      41: ...imb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[grab ledge]], [[pull up]]), [...
      58: ===[[interaction]]===
    19. No One Lives Forever (5,550 bytes)
      5: |genre=action-adventure
      22: ** jump [[momentum]] riding moving objects
      46: ===[[environmental interaction]]===
      63: * [[moves]]: [[crouch]], [[jump]], [[pickup]], [[run]], [[shoot]], [[strafe]], [[...
    20. Drakan: Order of the Flame (4,669 bytes)
      3: |genre=action-adventure
      59: ...h]] (+ 4-direction [[roll]] & "walk"), [[die]], [[jump]], [[pick up]] object, [[push]], [[run]], [[sneak...
      85: ===[[environmental interaction]]===

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