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3D Game Comparison - Game vs. game. No hype; just facts.™

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  1. portal rendering (26 bytes)

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  1. Half-Life² (8,260 bytes)
    11: |engine optimization portal rendering=yes
  2. Magic Carpet (1,124 bytes)
    21: * other: [[deformable terrain]], [[alternate rendering mode]]s: <font color=red>red</font>-<font color=b...
  3. Arx Fatalis (8,363 bytes)
    12: |engine optimization portal rendering=<smw_false_words>
  4. gameform (13,258 bytes)
    45: ...e=engine optimization portal rendering}} [[portal rendering]]
  5. occlusion culling (41 bytes)
    2: [[cat:rendering]]
  6. Outcast (5,156 bytes)
    14: |engine optimization portal rendering=<smw_false_words>
  7. Trespasser (6,100 bytes)
    14: |engine optimization portal rendering=<smw_true_words>
  8. Thief: The Dark Project (5,716 bytes)
    9: |engine optimization portal rendering=yes
  9. Tomb Raider: Legend (4,343 bytes)
    12: |engine optimization portal rendering=<smw_false_words>
  10. Carmageddon TDR 2000 (5,340 bytes)
    12: |engine optimization portal rendering=<smw_false_words>
  11. Mafia: The City of Lost Heaven (7,544 bytes)
    78: ...aping/terrain design: indoor/outdoor; LOD, portal rendering; see locations

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